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Zeta1127

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Posts posted by Zeta1127

  1. I recently installed Alpha 10 on a Windows 7 laptop to see how well it would run, and the mouse cursor disappears in fullscreen, but still works if you can figure out where it is pointing. I know this is also a problem with some other games and Windows 7 too. I mentioned this in the GUI thread, but it seems to have been overlooked.

  2. Thank you for the welcomes! I've managed to get my buddies on TS3 and play a few multiplayer games. I've managed to play a 1 vs 1 vs 1 game.

    Have to say, I hate Persians when other people are playing them. Romans and Carthaginians didnt work for me against them. Maybe I'll have to try Athens next.

    Try taking advantage of siege camps and walls (a strategy called investment, most prominently employed during the Battle of Alesia) with the Romans.

    Try fielding a force of elephants supported by citizen-soldiers with the Carthaginians.

  3. Garrisoned fortresses that take advantage of overlaping firing arcs are a powerful definsive tool. When the AI is finally able to use siege engines more effectively, it won't be the advantage it is now, because a supporting army and/or navy is still important, even when gates are finally redone to complete the new wall system.

  4. darn i hope 0ad isn't the kind of game where APM is the main key too winning, im not really good at multi-tasking on strategy games so i'd be screwed if it is. Hope you can find a way around this.

    My suggestion is that all factions scout horse you start with at the beginning of each game be equipped with a ranged weapon so he can go hunt effectively because the melee scout horse you start with is useless for hunting because it can't seem to get a successful hit on fleeing animals. It would be good if there was a new hunting unit that takes a cart out and goes off killing wildlife and bringing back 200 food at a time.

    The problem with that is not every civilization had ranged cavalry.

  5. The new UI mock up looks like a very promising start to a redesign.

    An unfurling banner for the menu sounds like a great idea.

    Techs need to be researched at buildings, but a full tech tree window is a welcome additon.

    Looks great. That map looks huge, what map is it? or is it something for the campaign

    Its the Peloponese, the pennisula where the Hellenic city-states are located, and its a scenario that's actually already in the game.

  6. There is a drop down menu called Match Type in the top left corner of the Matches screen set to Scenarios. In Scenarios, the civilzation along with most other settings can't be changed, so switch it to Random. Random, allows a lot of settings to be changed, so it should be more to your liking.

    The menu isn't perfect, F10 also opens it.

    Technology has just been implement, only citizen-soldiers can build advanced structures like barracks, which require the Town Phase. Players start in the Village Phase.

    Citizen-soldiers can be trained at a civ center (town hall), because advanced structures, like barracks, wouldn't be available otherwise. 0 A.D. isn't like most RTS games, such as Age of Empires, which inspired 0 A.D., where there is only one type of worker.

    Only the Persians have a stable, all others use the barracks for both infantry and cavalry. The cavalry at the civ center are also hunters.

    Waypoint markers would be nice.

    There are two types of workers, female citizens and citizen-soldiers (civ center/barracks infantry). Female citizens are better at farming and can only build civilian structures, while citizen-soldiers are better at quarrying and mining, and can build any type of structure, but get worse at civilian duties as they rank up.

  7. I have a question: Since we got Athenians, Spartans and Macedonians now, what will happen to the generic Hellenes faction?

    As I understand it, the Hellenes faction is no longer selectable for random maps, but are still available in some scenarios.

    Edit: Mythos Ruler is way too fast.

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