Jump to content

Zeta1127

Community Members
  • Posts

    507
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by Zeta1127

  1. Nope, I'm just upkeeping the civ profile, civ json, and keeping everything neat and tidy.

    What about this?

    On a side note, the Spartan Battering Ram is missing its specific name from the Spartan civ page, and I am not sure why there needs to be two civ pages for the Roman Republic on Wiki/Trac.

  2. I love BfME2 for its unit control (the battalions are awesome). Its econ leaves much to be desired, though. I also like the 3D rolling oceanic waves for the water and some aspects of the wall system.

    No kidding, the efficiency radius on farms was too large, making it hard to get a good economy for things like walls. If there was one good thing about BfME2, it was the fact it sure looked good and the wall system was great in theory.

    Anyone have any video of this? How do they deal with waves hitting the shore?

    EA built a fancy graphics engine, powered by their partnership with nVidia. BfME2 Collector's Edition DVD might be able to shine more light on it, and since I have it, I will take a look.

  3. I have played two matches lately where Qbot hasn't done much in 30 minutes, and has a habit of hunting and/or foraging around my settlement. I probably wouldn't have loses if I included siege weapons in the assault.

    In the first match, Athenians vs. Celts on Continent, Qbot only had about 30 units, while I had about 200 units, including an army of 40 hoplites, 20 peltasts, and 20 militia, and only lost 4 hoplites in the assault.

    In the second match, Spartans vs. Persians on Continent, Qbot had a similar number of units to last time, while I again had about 200 units, including an army of 30 hoplites and 30 skirmishers, and only lost 3 hoplites and a skirmisher in the assault.

  4. Indeed, no need to flood the Maryaun Civ Centre with units and heroes if there is going an elephant stable. So, the economic elephant that will function as a mobile dropsite will be trained the elephant stable then?

    On a side note, the Spartan Battering Ram is missing its specific name from the Spartan civ page, and I am not sure why there needs to be two civ pages for the Roman Republic on Wiki/Trac.

  5. Haha, no I was just kidding.

    sHWQT.jpg

    Or was I?

    Impressive.

    Already done, though I guess that last pic was a bit messy. How about this one:

    SewtA.jpg

    Triplanar + normal mapping + specular mapping. The stretching problem is solved. :)

    I should note that triplanar texturing is a pretty GPU intensive effect: it replaces every texture access with 3x accesses, and memory access is pretty much the slowest operation. I think I'll make it so it lives in a separate material of its own that is used for cliff textures..

    On a completely different subject, did you know that Nvidia's CG compiler can automatically convert a subset of GLSL to ARB assembly? That means it may be possible to 'port' some of the lighter GLSL effects (eg AO) to ARB with very little effort...

    Most impressive.

×
×
  • Create New...