-
Posts
507 -
Joined
-
Last visited
-
Days Won
6
Posts posted by Zeta1127
-
-
Is the path ...\0 A.D. alpha\binaries\data\mods\public? Make sure there is only one public folder, not including public.zip.
-
Are there any Total War games that run well on a computer with 512 MB of RAM? I have been trying to broaden my horizons since mainstream RTS has taken major loses in creative vision in recent years, with games like 0 A.D. being the exception to this trend.
-
Azure Coast should be number named in a similar manner to the rest of the scenarios. I haven't played on Azure Coast yet, but it looks very promising.
-
I'm thinking a shift-click?
The problem with that is its generally used for queing orders.
-
There has got to be a way to temporarily disable worker commands for citizen-soldiers, to avoid giving undesired orders as spedgenius stated.
-
Yeah, the one on the left is definitely an Acclamator-class assault ship with Open Circle Fleet markings.
-
EA used Shader Model 3.0 to do the water in BfMEII, which is comparable to GLSL, something you guys are already using.
-
Nope, I'm just upkeeping the civ profile, civ json, and keeping everything neat and tidy.
What about this?
On a side note, the Spartan Battering Ram is missing its specific name from the Spartan civ page, and I am not sure why there needs to be two civ pages for the Roman Republic on Wiki/Trac.
-
I love BfME2 for its unit control (the battalions are awesome). Its econ leaves much to be desired, though. I also like the 3D rolling oceanic waves for the water and some aspects of the wall system.
No kidding, the efficiency radius on farms was too large, making it hard to get a good economy for things like walls. If there was one good thing about BfME2, it was the fact it sure looked good and the wall system was great in theory.
Anyone have any video of this? How do they deal with waves hitting the shore?
EA built a fancy graphics engine, powered by their partnership with nVidia. BfME2 Collector's Edition DVD might be able to shine more light on it, and since I have it, I will take a look.
-
Ah, BfME2, I haven't been able to play in awhile, but I know a thing or two about it.
-
-
Is that an imperial destroyer alongside the tower?
I would imagine that is an Immobilzer 418 cruiser, an Imperial interdictor cruiser.
-
I have played two matches lately where Qbot hasn't done much in 30 minutes, and has a habit of hunting and/or foraging around my settlement. I probably wouldn't have loses if I included siege weapons in the assault.
In the first match, Athenians vs. Celts on Continent, Qbot only had about 30 units, while I had about 200 units, including an army of 40 hoplites, 20 peltasts, and 20 militia, and only lost 4 hoplites in the assault.
In the second match, Spartans vs. Persians on Continent, Qbot had a similar number of units to last time, while I again had about 200 units, including an army of 30 hoplites and 30 skirmishers, and only lost 3 hoplites and a skirmisher in the assault.
-
Indeed, no need to flood the Maryaun Civ Centre with units and heroes if there is going an elephant stable. So, the economic elephant that will function as a mobile dropsite will be trained the elephant stable then?
On a side note, the Spartan Battering Ram is missing its specific name from the Spartan civ page, and I am not sure why there needs to be two civ pages for the Roman Republic on Wiki/Trac.
-
I really like Yves' latest version, because it uses space the best and provides a lot of useful information.
-
My ambition its only one: Perfect RTS a truly successor for AOM series.
...and EE.
-
I intend to make a formal introduction of myself at some point, since I have ambitions of contributing to the game.
-
Repositioning the mobile dropsite will be the handicap that prevents a mobile dropsite from becoming imbalanced.
Sadly, I missed the boat on AoM, having only played the demo.
-
I really wish I would have known about the game years ago.
-
An elephant that functions like a mobile dropsite seems like the best choice of the ones that have been proposed.
-
I have been following the game since Alpha 8.
-
I like that idea, zoot.
-
What wrod is saying is an excellent point, the Athenians stack up favorably aginst the Celts.
-
Haha, no I was just kidding.
Or was I?
Impressive.
Already done, though I guess that last pic was a bit messy. How about this one:
Triplanar + normal mapping + specular mapping. The stretching problem is solved.
I should note that triplanar texturing is a pretty GPU intensive effect: it replaces every texture access with 3x accesses, and memory access is pretty much the slowest operation. I think I'll make it so it lives in a separate material of its own that is used for cliff textures..
On a completely different subject, did you know that Nvidia's CG compiler can automatically convert a subset of GLSL to ARB assembly? That means it may be possible to 'port' some of the lighter GLSL effects (eg AO) to ARB with very little effort...
Most impressive.
My friends... the time has come.
in Introductions & Off-Topic Discussion
Posted
As I thought, I really need a better computer.