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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. we can use for grand camping portrait heroes. the ideal is use a render of best pc graphic member.
  2. The more hard to me to drawpaint is the helmet and the wear armor. because in I like use 45 degrees perspective. but you know I love paint over statues.
  3. Ande is more with, even have reflections.
  4. The problem is, break classic style... we need innovation to becomes non-another RTS clone. the militia is an example, is supposly a unit with a basic weapon. like a club or stick or even rusty weapon.
  5. Same as catapult becomes awful. better like an upgrade like our tower. We need reforms, more reforms. this for an factions have certain type kind of warriors. specially auxiliary.
  6. Remember is marble, so the texture is more polish.
  7. I suggested this. the better is train levy or militia level, poor trained villagers.
  8. They choose use low poly-cartoon minimalistic aesthetic. the problem is if play the game without effects, like shadows the games becomes awful. in rats is petty bad because becomes in a abstract art game (abstract becomes from abstraction). so the mind is easy to lost in such quantity of unrealistic images. pure psychology.
  9. We have some related in one of mods "Delenda Est" but still missing feature.
  10. ------can be nice discuss which things isn't desired for gameplay---- I tested in DE removing citizen soldiers... don't feel easy to balance. Removing single units can limit some strategy micro.
  11. Remember , we aren't doing a game, some realism is subjective. as @DarcReaver said isn't a museum.
  12. You must realize this from the beginning, he loves give "facts", isn't bad thing but don't take some things personally. is good have ever different opinion.
  13. Confirmed. The problem only occurs keeping the shift. and isn't new have two alphas I think.
  14. Thorfinn is right , if something isn't necessary ... we can see this AoE DE failed to bad, because trying to focus in two different target and fail both. They try their success keeping their nostalgic mechanic but at this point is outdated. By the way why no try to improve battle mechanic without lost the simplicity? Make longer battles , making micromanagement more easy. the troops hold the line with using ranged units and mobile faster troops keeping the support of infantry. Many mechanics still missing...
  15. The icons needs be maintenance simply, its the form its works mostly of them. I mean still plane and 2D.
  16. i good mixing of both can be nice. or even civilian have some language like Syrian women and Aramaic vs Elite heroes speaking Greek. an example.
  17. Yes always since I played AoE 1. the only one to try this was Stronghold Crusader 2 but still simple. you need basic resources. is more simplistic than average city builder. The farms only works in farmland terrain, so this is realistic thing. You can produce weapons from basic resources. wood for arrows. You lose if you lost your warlord/hero/character Water is basic necessary to repair buildings, because the fired. Gold, while cannot be mined on its own, is a means of wealth and used for many services and purposes throughout the game. It can be spent on either military or economic purposes. Buying and selling resources: batches of materials can be bought or sold in exchange for gold. Other interesting mechanic is the difference of kind of houses. The stockpile is physically inside of game.http://stronghold.wikia.com/wiki/Stockpile Others are traps devices. http://stronghold.wikia.com/wiki/Killing_ They divided their armory industry in 5 building each a prerequisite for each kind of units, like maceman, crossbows, Pikemen..etc. They have Apothecary building to recruit healers.
  18. Indeed, here the importan is have options, after all is an RTS, the choices are important. Proto berber interesting...
  19. Yes, the utility basically is explore and hunting, and may be rush/hunt female units in early stages. was very good addition to DE. but still missing a trash infantry (axeman/ club/ militia).
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