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Mythos_Ruler

WFG Retired
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Everything posted by Mythos_Ruler

  1. Well, animals are more rounded than cube shaped, so I think starting from a round object would lead to a better end product... maybe.
  2. I think desert environmental settings should be closer to this: Right now, on the Nile River map for example, the settings blow out the textures. You're doing an increasingly good job on these, though! Other than the environment settings, the Nile River map looks pretty awesome.
  3. Yes, a more organized starting position for units would look a lot better.
  4. Looks very nice! I agree--probably your best one so far. Almost looks hand painted in Atlas. Great job. You should see if you can't get that river grass effect on the shoreline like I did in the playable mockup. EDIT: Oh, the grass I used is new for Alpha 9. You probably don't have access to it, so it'll have to wait. Maybe Alpha 10 can be the Alpha where we release a bunch of your updated and polished maps? Looks fairly balanced to me, considering there are two players on one side and 1 player on another.
  5. One problem I spotted is schools of fish on the land.
  6. If you have the SVN version of the game, then it's Alt+G to toggle the GUI.
  7. A wall system and technologies are coming.
  8. Here's my playable mockup of the Nile, based on the descriptions in the DD. Hopefully we can modify Spahbod's script to look something like this:
  9. Once we have the trample damage aura feature, we could just do it with a trample aura.
  10. 0 A.D.'s Moddb images gallery: http://www.moddb.com/games/0-ad/images Google image search for 0 A.D. screenshots: https://www.google.com/search?q=0+A.D.+screenshot&hl=en&prmd=imvnsa&source=lnms&tbm=isch&ei=EhVET9DbHo_vggeskbCGCA&biw=1920&bih=955&sei=LRVET8LqA4mSgwfvsuivCA
  11. Hmm... Then let's think of something other than giving them a warship. Perhaps some kind of fire ship? A ship that's on fire (slowly loses health) that damages enemy ships it encounters. I just can't see exempting ships from ConquestCritical. They are units with an attack who can affect the outcome of the game. If they were essentially "dead" objects that had to be occupied by other units in order to function (like the original idea from 2003), then yeah. But as they are now, I can't see exempting them just to make island maps winnable for the Iberians. Interesting discussion.
  12. Why shouldn't ships be counted? I'm not following. You realize your reasoning could apply to heroes and champion units and siege units? So, even if I have 50 ships, a Hero, and 20 Champion units, I should lose the game if my opponent has managed to destroy my buildings and still has 1 citizen-soldier left? The conceptual problem everyone is having with this is that the Iberians would be screwed if the enemy took over the sea. You have to realize, on an island map, no matter what faction you are, you are screwed if the enemy takes control of the sea. Naval superiority is just not possible for the Iberians, so you just wouldn't choose them in a 1v1 islands match up... unless you developed some kind of amphibious assault strategy. I really don't think the Huns in Part II are going to have a a good time on island maps either, and neither should they. Same for Iberians in Part 1. Although... I may be open to giving them the Celtic warship. I don't feel a particular need to do that though. I'm certainly okay with some factions having stark weaknesses in some areas, making them underdogs on certain maps or under certain conditions. Part of the fun could be learning how to overcome these weaknesses and achieve victory despite them.
  13. Sorry to disappoint, Pedro, but charging and running are indeed planned. In fact, these features were implemented in Sim1 prior to the Sim2 engine rewrite. Here is a very old showcase on the subject: http://www.wildfireg...age.php?p=10066 EDIT: Erik beat me to it.
  14. You just wouldn't choose to use Iberians on an island map. Or in a team game on an island map the Iberians could play as assault troops while their allies build large fleets. Variety is the spice of life.
  15. They wouldn't get into a naval conflict.
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