I'd do these tests with something much smaller than the 6656 mesh. There's no way the units will even end up close to that number of triangles/vertices. If we redo the body meshes, then I'm thinking the highest they'll go is 1000 triangles. If we keep the old ones and just edit those, then we'll likely only add maybe 100-200 triangles in tweaks, max. Add a few hundred for props and the largest (infantry soldier) dude will clock in at 1500 at the most. Cavalry will likely run around 1500-1600. So, there's really no use in running any more tests with a 6656 triangle mesh. The way I'm leaning is to just edit the existing meshes to give us those additional body types we've been talking about, plus some added geometry here and there (sleeves, a better looking foot, the bottom of tunics, et cetera), giving us a body mesh of maybe 500 triangles, give or take.