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Chakakhan

WFG Programming Team
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Everything posted by Chakakhan

  1. It would be helpful to know the version of thew video driver you are using. On Win 7 Goto Control Panel -> System and Security -> System. On that panel the top left corner there should be a button called device manager, click that. On the device manager page you will see "Display adapters", open that, right click on your display adapter and select "properties". From there select the "driver" tab - let me know what the Driver Version is. (there is probably an easier way to get this, but this is what I know) ;-)
  2. Hi Lexa, Good start! Looking forward to seeing how this develops. Cheers!
  3. I like it, seems like it has the potential to generate a lot of territory related strategies. This might be tough to balance, so keep all the knobs easily accessible ;-).
  4. Hey Seb, Yes, we have to keep working on the core engine stuff as we add more functionality. So some releases will feature more behind the scenes stuff than others. The next release should have a few more visual additions and more game play enhancements as well. Thanks for your feedback.
  5. Yes Osron, the installer is supposed to setup shortcuts. What OS are you using?
  6. Oh Yea, we want you to be able to ally, betray and trash talk with the AI.
  7. Gimp 3.0 will support 16 bit formats. Currently I found that Cinepaint: http://www.cinepaint.org/ (free / open source) supports some 16 bit formats. There are quite a few tools that can manipulate 16 bit bmp files.
  8. Yep, I think you are right, it tends to balance out.
  9. Inside positions would be the red and the yellow if you were playing with 6 players.
  10. Ok Michael, that sounds good to me then. One thing that might be interesting/nice to consider for multiplayer is that the inside positions are much tougher to defend because you can be attacked from three side (as opposed to two). Perhaps they get something to balance that out? Perhaps that is a map makers job, just thinking out load...
  11. Hmmm, organic to a point, but it needs to be pretty darn close or it is just unfair and people don't think unfair is fun. Small deviations make things interesting, but larger deviations make things not fun. Are territories a game type option?
  12. Yep, thats on our ToDo lists! Boat pathing/movement needs some loving. Thanks for the picture Kao.
  13. Very well Mrjeremister. Your advice and opinion will suffice! Welcome! The guide is a great start. I hope you keep adding to it as we change things.
  14. I was referring to your premake patch you attached earlier .
  15. Hello Christian, Schön, dich kennenzulernen! I am glad you are interesting in spreading the news. Look forward to seeing your site. Cheers
  16. Hello Susan, glad you are here, welcome!
  17. Hi Yves, did you merge my changes for Visual Studio in with your patch?
  18. Not familiar with that, please elaborate ;-)
  19. Hi Jubal, Philip, Brian and I were profiling the simulation code at startup to see what was slowing things down. It seems the idle villi code is at least part of the problem. I went into a little more detail on the ticket #888. Cheers!
  20. Agree, should be distance based.
  21. So bartering is like market trading in AoE - there is a "value" attached to a resource and that value goes up or down based on supply and demand. In AoE the values are gold based so you sell a resource for some amount of gold and you buy another resource for some amount of gold. I read the barter link and it seems similar - why not just use gold based trading like AoE? What are the advantages of direct trading over gold based trading? That actually seems pretty straight forward if that is what you are referring to. Trading seems like an extension to AoE trade routes where instead of it just being gold, you can gain other resources. Again, why not just have it gold based? Seems simpler.
  22. In all seriousness I do think the partial reveal on spy death would be cool and unique.
  23. Hmmm, bartering - tell me more or send me a link to the design discussion. This seems like an interesting concept.
  24. Hmmm, any U/I work done for tributes/buying /selling yet? That seems like it would be a reasonable chunk of work. Good bang for the buck I think.
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