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raymond

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Everything posted by raymond

  1. Some modifications: - sandbox: AI has a gathering rate factor of 0.33, does not trade/barter and does not attack, no healer - easy: AI has a gathering rate factor of 0.66, does not trade/barter and does not rush, no healer - medium: AI has a gathering rate factor of 1, does trade/barter, does not build fortress/defence tower/walls, no healer - hard: AI has a gathering rate factor of 1.33, does trade/barter, build fortress, does not build defence tower and walls, healer - very hard: AI has a gathering rate factor of 1.66, does trade/barter, build fortress/defence tower/walls, healer
  2. I checked http://feedback.wildfiregames.com/static/cpucaps.html again: SSSE3 is now at 80.2%. Maybe at the end of the development process for A17 you could enable core2duo support as minimum? No intention for you to upgrade to a minimum Core2Duo system? A Core2Duo system (or a cheap Core i3) are really cheap today
  3. Hello, I want to test the newest translations with the compiled releases (listed on http://play0ad.com/download/) for Windows. How can I manage it? Maybe can anybody write a wiki article? In my case for the German translation. Thanks regards, Raymond
  4. supporting all suggestions of the author of these thread. another suggestion: 5 maximum workers for these big field are to less. Increase the count (maybe to 7) or make the field a little bit smaller.
  5. Performance! Fundraiser for hire programmers only for programming threading (for A17 or A18).
  6. nice idea...I totally agree, too. Maybe as option before the game starts, because: the AI could also help other AIs with sending mercenaries.
  7. Good compromise to use pentium-m or pentium4 optimization. Maybe test it for performance advantages against optimization "pentium3".
  8. regarding ticket #2329 http://trac.wildfiregames.com/ticket/2329 It is better to make core2 flag as default? Why not: "‘core2’ Intel Core 2 CPU with 64-bit extensions, MMX, SSE, SSE2, SSE3 and SSSE3 instruction set support." Maybe "SSE2, SSE3 and SSSE" (in core2) improve the performance? (​https://gcc.gnu.org/onlinedocs/gcc-4.9.0/gcc/i386-and-x86-64-Options.html#i386-and-x86-64-Options) Pentium III last produced until 2002. Note: SSE II support: 99 %; SSE III support: 95% (​http://feedback.wildfiregames.com/static/cpucaps.html) So increasing the requirements to Core2Duo CPU is not a problem.
  9. Okay, thanks for your explanation I would post it to trac...okay?
  10. Hello, the game "Sins of a Solar Empire" supports granular difficulty settings: Besides difficulty level (easy, normal, hard...) it supports the AI behavior for each difficulty level: Aggressor, Fortifier, Reseacher, Economist, Random In 0 A.D. it could be: Aggressor: rush the enemy with 20 units or less groups, build siege weapons, constantly rushing the enemy, build few towers and no walls. Fortifier: build up towers and walls, then train a large army and then rushing the enemy Economist: harvest many resources, before rushing the enemy, build scant military building, no towers, no walls Random: self-explanatory thanks Raymond
  11. Paid development which address "Threading to use more than one CPU core" #1886 would be very, very, very nice.
  12. Any updates about this? Maybe boost to OpenGL 4.2, which is released in 2011 and supports graphic cards from 2010 and newer: http://en.wikipedia.org/wiki/OpenGL
  13. The current translations should be in A15? Maybe only languages from => 80% ?
  14. Low, Medium and High is enough. More Important for me: setting for resolution and toggle fullscreen/window mode.
  15. Hello Community, I don't know how it works, may it does not word to mount a archer on "Vachii Gaja (Elephant Archer)", like in this picture http://0ad.wikia.com/wiki/War_Elephant? The button "Garrison" does not work (like to garrison in tower). It should work? http://trac.wildfiregames.com/wiki/Civ%3A_Mauryans ? Can anybody verify it? If it is a bug I will create a bug ticket. regards
  16. Hello I play Carthaginians and I build a Mausoleum (Wonder). In the description "add large tracts of land to your empire"? Also place it on the territory line: only a small tract will be added. It is a very expensive building. Only a very small tract will be added? Add another/more features, like all units in a specific radius work, run and (maybe) fight faster. So it is better to build a civic center? Another thing: With wonders can you add a new game type in victory condition like in Age of Empires: build and protect the wonder for x minutes and you win the game? regards, Raymond
  17. Thanks for your reply. No I have an external monitor on the iMac using 1650x1050 resolution. Fix it on local.cfg. Change it from: xres = 1600 yres = 900 to: xres = 0 yres = 0 Why is it not default?
  18. Hello community, I can't press the button: Single Player > Matches > Start Game and Main Menu The same problem on multiplayer games. Is it a known issue? Must I wait for A15 for playing under OS X? regards, Raymond
  19. Release? Currently 79 closed, 66 active and due in four days? Can't wait for the next final release...
  20. Battering rams …if there should be a limit: 6 or 8, otherwise unlimited group bonus … to counter it, it should be not to hard, so only a slightly bonus More phases …selectable while starting a game to create a flat (3) or more complex (5) game Standard should be 4 And of cause: More victory conditions (win: killing all workers; gather 10000 stone; gather 10000 wood; gather 10000 stone; gather 10000 metal; build a world wounder etc.) and in the main menu: game settings (like resolution)
  21. If players have an advantage/disadvantage it must be in the options while starting a game, not individually for each player.
  22. Same like http://www.wildfireg...7&st=0&p=231847 I think weather, in general, would be nice. It should be in options to deactivate it (maybe performance problems if it is always activated). Maybe directly while starting a game.
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