Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.079
  • Joined

  • Last visited

  • Days Won

    587

Posts posted by Stan`

  1. Oh i ´ m sorry feneur by pattern i meant big mesh with logs glowers bushes etc( Could also have animated animals in the the zone but that´s out of my skills even trees are.)

    We could also have looping sound assigned to that mesh but that would require some coding (It would work like soldiers) So i am making each prop then i will merge them on one mesh and make a big texture.

    • Like 1
  2. A little explanation.

    For performance issues, having a big mesh, is less heavy for a computer than having a thousand little meshes, therefore I attempt, to make a big patch (pattern) with trees.

    So there will be two releases.

    First One Mesh/One Texture

    Then A separate mesh for each object or object group,

    Since It's a huge task i'll be posting some pictures of the models that i made until I'm done.

    post-12287-0-53411600-1425072196_thumb.ppost-12287-0-47692000-1425072201_thumb.ppost-12287-0-82420900-1425072206_thumb.ppost-12287-0-31435700-1425140843_thumb.ppost-12287-0-93079100-1425144700_thumb.ppost-12287-0-77921900-1425146225_thumb.ppost-12287-0-07577700-1425148662_thumb.ppost-12287-0-84871900-1426198265_thumb.ppost-12287-0-42244600-1426201208_thumb.ppost-12287-0-08221400-1426275881_thumb.ppost-12287-0-28897200-1426285517_thumb.p

    Deprecated

    Spoiler

    post-12287-0-10423400-1425147003_thumb.ppost-12287-0-25490700-1425136494_thumb.p

    • Like 6
  3. They were not removed in that sense/because of that reason though. Big parts of the game were rewritten and that meant that a lot, if not all, of the gameplay features were "removed". I can't remember morale having been implemented in my time with the project, so perhaps that was gone in an even earlier rewrite, but stamina and aura display were removed in the "simulation rewrite" Philip did a couple of years ago. That rewrite has, as far as I've understood it at least, has meant a lot to make development easier, and hopefully make the game run better.

    Yeah, I understand I mean, it's Philip' :P

    However, maybe someone should make sure that if it happens again, features are ported and not left out :)

  4. I must agree with him on one point though. Removing broken features is not good. (We lost stamina and morale and aura display because of that)

    Now thing is formation are considered broken because they do not behave like they should. So making it possible for people to use them while you clearly state by making them null by default that it´s not fully functionnal is the best approach beside fixing them once and for all.

    Now a defaut formation option in the game could be nice. :)

    Please keep it civil though.

    • Like 1
  5. Okay, I figured out what's wrong with your model, you overlayed a certain number of times the same parts, so some are textured some aren't. If you look at the uv of some parts you'll see it's only a dot.

    So, either you merged all the items and they didn't have the same uv channel (they need to) either you textured only half of the model.

  6. It seems like no matter what program I export with (Blender, Maya, 3DS) the UV maps are lost when I load the model in the map editor. Does anyone know of a working dae exporter plugin? Preferably for Maya. I've attached my model just in case the problem isn't the exporter and I'm just doing something else wrong:

    UVs are fine on that model, be warned though, you have duplicated one time too much the rear engine...

    Could you provide your XMLs file ? Here if you don't care by PM if you want to keep them private.

    Some suggestions on the model.

    As wraiti said you should really split polygons

    DS4lVet.png

    If you need anything tell me :)

×
×
  • Create New...