-
Posts
18.079 -
Joined
-
Last visited
-
Days Won
587
Posts posted by Stan`
-
-
First post Edited
-
-
That's what I thought too, but you seem to like it so...X)
Edited first post.
-
-
Yeah it´s planned last image was first try:
-
Yeah I understood that. I also said since it´s not supported by the dev to make everything to no formation by default and allow the player to make the decision himself by giving the option if that doesnt cause desynch.
-
okay this is maybe a "bug" that reenabling formations put back. They forgot to disable it
-
Oh i ´ m sorry feneur by pattern i meant big mesh with logs glowers bushes etc( Could also have animated animals in the the zone but that´s out of my skills even trees are.)
We could also have looping sound assigned to that mesh but that would require some coding (It would work like soldiers) So i am making each prop then i will merge them on one mesh and make a big texture.
-
1
-
-
A little explanation.
For performance issues, having a big mesh, is less heavy for a computer than having a thousand little meshes, therefore I attempt, to make a big patch (pattern) with trees.
So there will be two releases.
First One Mesh/One TextureThen A separate mesh for each object or object group,
Since It's a huge task i'll be posting some pictures of the models that i made until I'm done.
Deprecated
Spoiler-
6
-
-
Lorgood we need moar stuff !
-
-
Thanks for that link
We are building mods for different time frames(Millenium AD, and Aristeia) , and some resource here (i'm thinking of franks, can be useful)
Unfortunately though boat data isn't really accurate since they are using Norse/viking stuff.
-
They were not removed in that sense/because of that reason though. Big parts of the game were rewritten and that meant that a lot, if not all, of the gameplay features were "removed". I can't remember morale having been implemented in my time with the project, so perhaps that was gone in an even earlier rewrite, but stamina and aura display were removed in the "simulation rewrite" Philip did a couple of years ago. That rewrite has, as far as I've understood it at least, has meant a lot to make development easier, and hopefully make the game run better.
Yeah, I understand I mean, it's Philip'
However, maybe someone should make sure that if it happens again, features are ported and not left out
-
Wow, nice post, could you clearly say what you need (tl;dr) ?
-
1
-
-
I believe that´s the current state of things. Whats the issue of it being different to your liking ?(understand game option)
-
I must agree with him on one point though. Removing broken features is not good. (We lost stamina and morale and aura display because of that)
Now thing is formation are considered broken because they do not behave like they should. So making it possible for people to use them while you clearly state by making them null by default that it´s not fully functionnal is the best approach beside fixing them once and for all.
Now a defaut formation option in the game could be nice.
Please keep it civil though.
-
1
-
-
Okay, I figured out what's wrong with your model, you overlayed a certain number of times the same parts, so some are textured some aren't. If you look at the uv of some parts you'll see it's only a dot.
So, either you merged all the items and they didn't have the same uv channel (they need to) either you textured only half of the model.
-
It should appear, if it doesn't run the game with -mod=ponies_ascendant.
-
mmmh not sure what you mean with trim
About han xin I saw it that way on some drawing so i thought it should be on that side. îll fix it.
-
1
-
-
The problem is, unlike the Stronghold HD patches for Stronghold and Crusader, AoE2 HD is a rerelease not patches to the existing game, which fragments the AoE2 community. And don't get me started on tying The Forgotten to AoE2 HD.
Your post doesn't make sense to me X)
-
It seems like no matter what program I export with (Blender, Maya, 3DS) the UV maps are lost when I load the model in the map editor. Does anyone know of a working dae exporter plugin? Preferably for Maya. I've attached my model just in case the problem isn't the exporter and I'm just doing something else wrong:
UVs are fine on that model, be warned though, you have duplicated one time too much the rear engine...
Could you provide your XMLs file ? Here if you don't care by PM if you want to keep them private.
Some suggestions on the model.
As wraiti said you should really split polygons
If you need anything tell me
-
Your link doesn't work anymore unfortunately, if you drop by the forums, could you please update it ? I'm gathering all the eyecandy objects to include it in the eyecandy mod. So that mappers (if people still want to make maps, have all the sort of things they want.
-
2
-
-
Fog of war sometimes double the number of actors, culling is not fully optimized, see #3073; I don't think LOS lower the number of polys in objects
-
Maybe include it in millenium AD ?
Faction: The Chinese
in 1,000 A.D.
Posted
I need more building artwork
Easier to do than units 