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SUD

WFG Retired
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Posts posted by SUD

  1. The problem is when you get a unit with red or blue parts and try to make it player color for AoK, most times only a part of the player color changes when you change ownership, I dont know well how to deal with the Aok palette, so I make the frames ready to import in MPS and then it's your work ;)

    Btw, I am quite forgetting about player color in the RAW/0AD mod, most units I am doing are non player color or non changeable red.

  2. Ok, I will make a cavalry vityaz.

    Also I would prefer to make this one of the picture above in poser as the jaguar warrior, in my opinion the goth berserk looks small and a little cheesy.. but you decide.

    And what about the monk and the plummed archer? Is the plmmed archer going to be a cavalry archer? I am not sure if I already have the skills to make a guy shooting a bow from a horse, but I could try ;). And the monk, it should be easy to make an orthodox priest

    Btw, Wijit, excusez moi for the delay in doing celtic buildings sketches but I dont have a scanner yet! B)

  3. I mean, I missed some scenes like the end of Saruman, mouth of Sauron, Gandalf vs Witchking, Denethor and the palantir, the Houses of Healing, easterlings (in the battle aftermath there are easterling halberds sticked in the ground and we didnt see any?!?) and haradrim other than mumakils, extended siege (there is a scene seen in the trailer with a normal battering ram charging the gate), in comparison Helm's Deep was much much longer, I expected more.

    And one thing I disliked very much: the army of the dead, I think they should made it like in the books, Pellenor battle would be much better with normal people arriving with Aragorn, in the books it was much of a classic battle of hack and slash and didnt end so quickly with the arrival of such powerful force but it lasted a lot more after Aragorn arrived, it was way more realistic than a bunch of green ghosts taken from Ghostbusters cruising around.

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