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Showing content with the highest reputation on 2015-06-04 in all areas

  1. Hello there, I recently commissioned German voices from Manuel Senfft for Wyrmsun, and since they are licensed under the CC0, I thought they could be of use to your project: http://opengameart.org/content/german-voices-0
    1 point
  2. I'm happy that it can be useful, even if only eventually That's the beauty of open-source after all, what is made for one open-source project can be used by another, so that efforts don't need to be duplicated.
    1 point
  3. Probably voluntary destruction of a building should take some time. Ranged inf units normally have less armor and arent optimal choice for capturing since they die easier from buildings which have arrow attack. For buildings left unprotected, imo, a unit type shouldnt make much difference. That said, presentation of capture ability in form of Capture Attack parameter seems quite artificial to me. Unlike other parameters in the game, it hasn't a clear real world 'prototype'. Maybe it would be better to calculate it from attack parameters. (Cause, doesn't a capture ability mostly depend on a level of threat a unit can pose?)
    1 point
  4. The balance between macro and micro can be handled in many different ways. I like the rather detailed economy the game has, so most of my suggestions take it for granted and propose/reject changes in other fields to reduce overall micro. On your macro specifics: - Agreed on tech depth, that's almost exactly what I'm doing in my mod. - As stated, I'm in favor of the general concept in resource gathering. A very basic eco doesn't necessarily favor macro, most games with such an eco are in fact designed that way to allow for intense troop micro, with some exceptions that rely on the (boring IMO) "spam huge numbers of troops" concept. - I'm mostly for soft counters, as they can represent realistic unit roles better in most cases. Slightly stronger than currently in the game though. - Agreed on the rest.
    1 point
  5. You know saved games are not supported across updates. You should save load a saved game with exactly the same version as you saved it with.
    1 point
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