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Showing content with the highest reputation on 2025-04-13 in Posts

  1. Hi @Duileoga, thank you very much for making so many civs! I did a test play of your mod today and here is the error log: errorlog_1.txt I just tried to load mainland with 8 unassigned players, each taking a different civ from your mod. I repeated this test for all civs in your mod and gathered the error log above. Hope it helps There are some serious error spams when you try to assign Petra bot to this, but I think that's just because Petra is too dumb to process all these new content I cloned your mod from this repository: https://github.com/wltonlopes/Endovelico
    2 points
  2. Hello All, I’m conducting a study to explore how developers (at any level) interact with generative AI tools and how they use it for their development process... for my Master thesis and PHD proposal, as it become a base for my PHD proposal that i need to defend soon for my study i need to have interview with volunteer developers to answer my questions and participate in my study The interview has 3 parts, video call on Meet Initial Interview (30-60 mins): Discuss your coding experience and your perspective on how to use genAI Simulation Test (10-30 mins): work on a hands-on coding task using AI Follow-Up Interview (10-20 mins.): Post-simulation interview , a few questions on your experience during the exercise. if you have free time and available to help me in this research, i really appreciate it Please let me know, and i will send you a link to schedule for this session. Btw , i will share the final result and analysis at the end with all participants
    1 point
  3. @Deicide4uYou might try alpha 1 too!
    1 point
  4. It was SVN commit r13381 "Exponential Armor patch by Alpha123, with new updated armor values." https://gitea.wildfiregames.com/0ad/0ad/commit/e0a2e5790df414d3999e18cd52355526eff89bfe By the way, from the simulation point of view, there was a first game which was rewrite in SVN commit r7259 "# Rewrite of the game's simulation system". https://gitea.wildfiregames.com/0ad/0ad/commit/7c2e9027c25561bc7c4d543b9921951211e5496b Some part were never rewritten. Things in the game were probably different at that part of time too. If you want to go deep in game design, you'll see previous discussion like: https://gitea.wildfiregames.com/0ad/0ad/commit/40365ee8155ddee502df76f27035b7c5a304cdf4 (big rebalance) https://gitea.wildfiregames.com/0ad/0ad/commit/d9fcebd4336dae00ab91546c26a37c92f7d23c3f (revert big rebalance) https://gitea.wildfiregames.com/0ad/0ad/commit/13b229d50388e35a374f43fc7d430d49e4f1ef53 (another big rebalance, actually merged) If you go even deeper, the game was more or less completly designed in 2001-2003 years, and there was something about: "*But my ideas are better!*". ;-)
    1 point
  5. Vous pouvez les télécharger ici: http://releases.wildfiregames.com/
    1 point
  6. Cavs meat collection should be the same as that of other units (1.0). We could have a technology that increases it to 2.0 and also another that enables cavs to kill and carry animals, similar to aoe4.
    1 point
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