Yesterday we met to talk about the general gameplay design of 0 A.D. We, that is scythewhirler, DarcReaver, niektb and myself, an autoproclammed design comitee (thus most of the team is aware of it) that I invited after this thread http://wildfiregames.com/forum/index.php?showtopic=20038. We are not dictatoring how things should be, but try to stick to what 0 A.D. is, refering to the design documents and looking at what is said on the forum (and IRC). So we first met to agree of what describes 0 A.D. for further common works. Relying upon this http://trac.wildfiregames.com/wiki/0AD_The_Vision, we diverged about a lot of points from the current state, about capturing, micro and macro, formations.... Then we agreed this: This surely doesn't say all and may seems just a rephrasing of the design document. It is our starting point for further discussions and decisions. The next meeting will happen on next Sunday. We will discuss each point of the desciptions and act more details for each then and see if the game fits it or what should be modified to get it.