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Showing content with the highest reputation on 2015-08-12 in all areas

  1. This is an idea I've had from reading /r/SubredditSimulator, a subreddit where bots post content using Markov chains. I've been giving it some thinking and I thought I'd share it. I don't have yet anything to show for it as I'm unable to code at the moment, but might try it later. The idea is quite simple: let's use some sort of markov Chains to make our random maps nicer. The biggest problems in our random maps, in terms of niceness, is not so much the larger elements (such as continent shape, ...) but the finer details. It just looks too random quite often, compared to scenarios. My idea is simply to use markov chains to replicate those scenario achievements in random maps. I won't go into details on markov chains (google it), but basically the idea would be to analyze scenarios of a similar biome (or may only one map, if it's good enough. Fiddling with the data would be needed.), and then use this as a database in a "beautification" pass for random maps. So RM would still create the maps as we do know, put terrains as we do know, then add basic "necessary" entities, such as trees, player entities, and could also add some larger beautification elements. Then we'd go into a beautification pass. I see a few ways this could work: For each "important" entity, check what "decoration" entities are usually placed around (from the markov chains) and place those.For each terrain type, check which decoration entities can be found aroundPossibly this would require us to "pre-sort" important entities by checking how many important entities they have around (as you might place different stuff around a lone tree than in a forest), but this would have to be checked. It might be extended to actual terrains too, to make it easier to have nice transitions, but I'm not entirely sure it'd work so well. Just an idea, anyways.
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  2. in the whole topic u are discussing the lusitanians civilization and throwing things unique to Callaecian civilization in there, that was my point. the whole thread could be called "For a new faction, Gallaecia" and it would be more accurate... there was no writing in Callaecia before the romans so details are scarce, but there are a few texts from the romans with relevant info I do not have the time to engage in this project , but i feel this is relevant for this thread edit: i can search for relevant texts and mabe even translate a few portuguese ones if there is interest just from wikipedia theres already some good excerpts: "...then the Vettonians and the Vaccaeans, through whose territory the Durius [Douro] River flows, which affords a crossing at Acutia, a city of the Vaccaeans; and last, the Callaicans, [Gallaicans] who occupy a very considerable part of the mountainous country. For this reason, since they were very hard to fight with, the Callaicans themselves have not only furnished the surname for the man who defeated the Lusitanians [meaning Decimus Junius Brutus Callaicus, Roman general] but they have also brought it about that now, already, the most of the Lusitanians are called Callaicans." "Rich Gallaecia sent its youths, wise in the knowledge of divination by the entrails of beasts, by feathers and flames— who, now crying out the barbarian song of their native tongue, now alternately stamping the ground in their rhythmic dances until the ground rang, and accompanying the playing with sonorous caetrae" (a caetra was a small type of shield used in the region). also may be relevant, a virtual tour of citania de briteiros, explore the ruins in your browser http://citania.csarmento.uminho.pt/default.asp?language=2 spanish study: https://www4.uwm.edu/celtic/ekeltoi/volumes/vol6/6_12/olivares_6_12.html regarding gods: https://www4.uwm.edu/celtic/ekeltoi/volumes/vol6/6_12/olivares_6_12.html regarding language: http://www.ancient-celts.com/languagesceltiberian2.html
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