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Showing content with the highest reputation on 2015-06-28 in all areas

  1. I have a name, but it isn't exactly original, Silk Road.
    2 points
  2. 1. No, there isn't yet, though I would like to have that setting too, but it might complicate development when we don't have the ability to delete an annoying tree or Bush in the dev overlay (f.e. one that blocks the ai). So we need to be a bit careful with this feature, and the ai would also need to understand it can't delete something. 2. It should be possible by just not giving an armour component. However there are probably some bugs with this, as it's never used in the main game. Health is also needed for capturing, as it influences the capture speed (though we could also assume default capture speed when no health component is present.) 3. See the other two. Having delatable as an entity property somewhere would also open the door to easier implement deconstruction as a unit action that takes time and/or resources. Not sure if we want that, but opening the door for mods to implement this isn't bad for sure.
    1 point
  3. There is a better way to make a building invulnerable. Armour.js has a invulnerable tag, I'm only not sure how it can be applied to the xml scheme: I can't read that from the file.
    1 point
  4. Seems like we got ourselves a winner! I figured I could go ahead as well and draw a concept. So here is a quickly drawn and ugly concept version of the map. I thought about the following biome distribution: the river delta and the coast line mediterranean, the center of the map and the mountains tropic / savannah a-like and the area where the players start desert.
    1 point
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