The balance between macro and micro can be handled in many different ways. I like the rather detailed economy the game has, so most of my suggestions take it for granted and propose/reject changes in other fields to reduce overall micro. On your macro specifics: - Agreed on tech depth, that's almost exactly what I'm doing in my mod. - As stated, I'm in favor of the general concept in resource gathering. A very basic eco doesn't necessarily favor macro, most games with such an eco are in fact designed that way to allow for intense troop micro, with some exceptions that rely on the (boring IMO) "spam huge numbers of troops" concept. - I'm mostly for soft counters, as they can represent realistic unit roles better in most cases. Slightly stronger than currently in the game though. - Agreed on the rest.