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Showing content with the highest reputation on 2015-06-03 in all areas

  1. Yes, we will include the new pathfinder soon, but the new pathfinder will have more bugs and hiccups than the old one. Like a few days ago, we saw that games with the AI had lag spikes of turns that took around 300ms (while singleplayer turns should be completed in 200ms of calculation) every time a building was constructed. The structure of the new pathfinder is better, so it can be used to allow faster code in other places. But the new pathfinder itself isn't optimised or bug-free yet.
    2 points
  2. I have been creating my first map using atlas on Mint 17.1 (Ubuntu based) and have accidentally placed some actors which I now know should have been entities. However I have prceeded with the design a long way and now need to delete the actors from the map. I have read as much as I can, but there is no information regarding linux based OS's. Using Alt + left mouse button doesn't work (except to 'grab' the entire Atlas window). Using Ctrl + Alt + left mouse button also doesn't work. In fact using any combination of alt, shift, ctrl, L R Centre mouse buttons, alt gr, win key, space, function keys, nothing seems to work. Am I missing something, ie is there a linux specific command, or is this not implemented yet in Linux versions? Any help would be gratefully received as it's the last step towards finishing an urban challenge.
    1 point
  3. Is a new Path finder happening soon? I'd love to see a reduction in lag.
    1 point
  4. A bit of delay is normal. In a multiplayer game, every turn lasts 0.5s. During that time, players can send commands to the host. Then at the start of a new turn, the host distributes the commands to all players. So taking around 0.5s to see a reaction is normal. If you have more delay, it's either because the network is slow (which is not that likely on a LAN), or (more likely) that the calculation of the simulation state takes longer than the give 0.5s. I assume you want to play for fun, so you want to stick with a stable version. But if you guys would be willing to cope with a few bugs (sometimes minor bugs, sometimes major crashes), you could also test the development version (http://trac.wildfiregames.com/wiki/BuildInstructions). But as that requires you to install it on every computer, and update it for every game, and usually makes games less fun due to bugs, I would understand if you don't want to do this. But it would be a great help if you could test it (certainly after we committed the new pathfinder in the next weeks).
    1 point
  5. You know saved games are not supported across updates. You should save load a saved game with exactly the same version as you saved it with.
    1 point
  6. That is an integrated graphics card from the Via chipset. For some reason, Debian has chosen or defaulted to a software driver for you. You may have a few different options. First, you need a better driver, and surprisingly there is a project called OpenChrome that works to develop open source drivers for your Via. If you want to try installing the driver, it's available as a Debian package: xserver-xorg-video-openchrome. I don't know what performance you will get with that, probably not worse than software rendering, but it might not work at all or it might have a lot of bugs (it's always a risk with drivers). I'm no expert with Linux drivers. The next option would be to buy a better discrete graphics card. According to this page, you have a PCI express slot, which is good - that would let you buy just about any graphics card from the past 7-8 years (I wouldn't spend much though, and you would have to check your power supply's max output). Please post the full output of running "lspci" to confirm this.
    1 point
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