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About WellDoneToast

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  1. Linuxmint Repos still have the version alpha 15 as the latest build. But the 0ad made ubuntu package worked with it.
  2. PC-1 Lenovo Thinkpad x220i (Second hand cost only $125 :-D :-D) i3 2310m 2.1GHz 12.5" IPS Screen 8GB of RAM (I upgraded from original 4GB) 250GB SSD (Upgraded from 320gb HDD) Intel onboard graphics Its a bit big and its heavier than i'd like but its pretty fast and it was cheap. PC-2 i5-4590 3.7GHz 22" Samsung LCD circa 2007 16GB RAM 250GB SSD Intel Onboard graphics. Thermaltake case circa 2006 My old AMD mobo system died to just put in a new mobo+CPU+ram combo into an old computer. Don't game much at all so a graphics card isn't a priority.
  3. Fantastic news . Looking forward to seeing the new path finder.
  4. Is a new Path finder happening soon? I'd love to see a reduction in lag.
  5. I want to see a FOSS RTS game work so much. It looks so close to working. If the lag was fixed i'm sure more people would start to play and 0ad would gain more energy. I can just imagine if the map editor was as powerful as the one in starcraft or Warcraft 3 and there was no lag in the game. The potential of this game is immense. I hope this project gets past this lag issue. Even though as people have said fixing the Lag is a very non trivial issue. Its a vital issue.
  6. The thread you linked to was from 2013 :-(. I guess the Lag issues here to stay?
  7. This anonymous logon idea sounds like a waste of resources. The potential for spam or other problems is to large. As for the reason for not playing games for me there's 2 main reasons. LAG - The game often lags and so many games become unplayable just when the game starts getting interesting. Like when an epic battle is about to start then the whole thing starts crawling. This is really frustrating and I've played games and dealt with it a bit. But I know others have given up on multiplayer due to this lag issue. People can't host - Many people are unable to host and can not create games even
  8. Does it have LAN? Does it require online access just to play that game even in single play?
  9. Okay i'll post a log from an unplayable generated map... base sitting on a hill with no way to get off the hill down to resources. And i'll have a few more goes at trying to recreate the bug. To see if I get the absolutely nothing generated bug happen. CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties mainlog html http://pastebin.co.nz/view/a56a1b42 Interesting log... pretty normal looking. http://pastebin.com/m4k3vbka edit. I was unable to recreate the blank map error. I guess I'll see when it next happens again.
  10. Okay. I'll know for next time. Will my logs still show the error, if i'm a client in a multiplayer game and not the creator?
  11. I found a file called oos_dump.txt that looked like it could be related to the map fail. It was located in /.config/0ad/logs The file is 13mb txt file containing 771363 lines. Paste bin crashed when i tried to past the whole file. So i've pasted some random parts of it. To see if this looks like its related. http://pastebin.com/9nVzAtq2 No idea if that's relevant or not.
  12. I was using linux when it happened. So i'm unable to find the log files.
  13. The random map generator seems to be generating blank maps with no resources on them some times. Its happened to me twice now.
  14. Its great to see that this RTS in development. Even better that its Open Source. Its really good to play and I know it will get even better with time. I think this project has a lot of potential. Especially with mods and custom games. I look forward to seeing some of the awesome custom maps with triggers etc that Warcraft 3 and Starcraft had in a few years from now. I think this game has massive potential in the future and its really fun already. Really missing the left hand only hot keys for buildings. It feels really differen't for me using the mouse to make buildings. Also I think as well a
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