Ofc speed belongs to a RTS, I didn't claim the opposite. But the more you make the game about speedy micro, the more you dumb down strategy, as there is less time left to think of plans. That said most successful competitive RTS game go that way, but it's not something I really like and I think it partly happens to appeal to players more familiar with faster paced, action-packed game genres. Repetition is inevitable as well, but mechanics such as manual or semi-manual looting seem tedious and over-repetitive to me. Handling it automatically depending on unit stance does sound better though.