I've played a few more games and had some more thoughts: -I do miss the unit ranking. It was a nice incentive to keep your units alive. Was this removed to get rid of the bug where a unit became invincible while performing that short animation when they rank up? -I know it would probably be a huge undertaking, but it would be neat if infantry and cavalry would get of of the way of siege equipment automatically. Its difficult to get elephants and rams though the middle of large battles. Could the size of the elephant/ram footprint be reduced to allow them to better navigate tight spaces? -I know the spear cav attack is a band aid, but its weird. It would be nice if they could have a regular 1 second attack like all the other units until the fancy attack is implemented. Its strange to see them just standing around in the middle of battles, and its hard to tell if their even fighting. -The small roman bolt shooters are kind of useless. Any experienced player will just pick them off with cav before they even get deployed. Have you thought about getting rid of the deploy time, and just let them operate like ranged infantry or cav? -Weaker non CC and tower buildings would be great. All of the games I've played so far have reached age 3 before players started fighting. Houses, barracks, and storepost are just too tough to beat with age 1-2 units, and its not worth losing 50 guys to kill a barracks. I like long games against evenly matched players, but I also like being able to finish off weaker players early by raiding with skirmies and horsies. -Fort spamming. With games being longer, people are plopping down random forts everywhere. Maybe limit them to 3-5, and make them cost over 1000 stone? They are so cheap, its like playing wackamole. You tear one down, and they just plop another one up somewhere else. It would cut down on the spam, and force people to strategically place and defend them. -Formation on/off toggling is perfect. I can leave my pikes in a tight box, while my horsies can run around them in no formation. It seems to help when moving siege equipment too, since they dont double back to form up. -Survival of the fittest should be removed form random maps. It seems more like a starting condition, rather than a map type. -Nomad is fun. It really breaks up the starting routine, and forces players to fight early. These are only games I've played where people fought before age 3. -This probably more of a general idea, but it would be cool if gang attacks against powerful units had a multiplier effect. Like any hero should be able to kill any regular unit 1v1 without taking any damage. But if that hero gets ganged up on by 20 guys, he goes down quick. It would be a great dynamic for elephants too. They should kick @#$% against singe units or small groups, but struggle against massed infantry. I surrounded 2 elephants with 30 pikes in a recent game, and I lost 14 pikes before they brought down the elephants. Those elephants should’ve been toast, as the pikes formed a complete circle around them. I also surrounded a roman hero cav with 15 champ cav, and I lost like 5 or 6 of them before they brought him down. It could also be neat for forts. If I mange to totally surround a fort with like 30-40 guys attacking it, I should get some kind of siege bonus attack for my efforts. That could also help with age 1-2 building killing.