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Showing content with the highest reputation on 2014-12-15 in all areas

  1. 0 A.D. is voted into the Top 100 in IndieDB's Indie of the Year 2014! Thanks to the votes of you and many others 0 A.D. has been voted into the Top 100 in IndieDB's Indie of the Year awards for 2014. We are of course grateful for this support. Thank you everyone who has voted so far! Please head over to check out the list of game which are in the Top 100 and vote for the ones you like (including 0 A.D. of course ). To find 0 A.D. click on Real Time Strategy Games under Upcoming Games.
    2 points
  2. 0 A.D. Gauls Strat (tested (many times)on pve vs very hard IA) This is a build order I use against IA (very hard level), tried only one time against human player (and win but this doesn’t really validate this strategy against human players yet). I think it can help beginners to have detailed Build orders and anyway I love strategy so just want to share with you guys. There isn’t any subforum for strategy so I just put it here for now. I'm french so sorry for english mistakes. C means cavalry V means female villagers S means soldiers # means production 1C → Chicken then go around the base to find some animals to hunt. At 6/7min, go scout 4V → Farmstead near fruits → fruits, they’ll do a farm after finishing the fruits 4S → wood near CC Research fruits upgrade #5V → 1V will makes houses non stop, when you reach phase 2, she will make a market, 1V will go on fruits, 3V make a stock for wood near a good forest at the back of your base #5V → wood #5V → wood Research wood upgrade after starting to build 4 Houses #5V → wood (You should have 18 villagers on wood at the back of your base now) #5V → farm Research farm upgrade after starting to build 6 Houses #5V → farm #5V → farm 4S that are on wood near CC → barack (before 4min) in front on your base then make a stock for wood near a forest in front of your base #5S from Barack → wood #5V → farm #5V → farm #5S from Barack → wood (at this point, I like to do some outpost (1 or 2) to see where the enemy will attack me) #5V → farm #5V → farm (Now you should have 8 farms) #5S from Caserne → wood #5S from CC in continue→ wood #5S from Caserne in continue → wood Usually the IA attacks you now, you'll be ready to defend. Upgrades from House (2 upgrades,I don’t know the names in english, one to increase your pop and one to make your villagers stronger) Research transport ressources upgrades (i dont know the english name, it’s on the stocking building for wood/stone/metal, the upgrade on the right) When you have 100 population, go on phase 2 (you should click before 10min) What you do during transition to phase 2 depends on your strategy for phase II. I have two strategies I like with gauls, an economic one and an aggressive one. ECONOMIC STRAT this strat in base on the fact than infantry slinders don’t cost wood or metal, so you can use your wood and metal to research all the economic upgrades, use extra wood to add barracks, towers, market. use your food to make villagers and food+stone to make slinders. If you do this strategy, on phase 1, when you make soldiers, make more spearman than infantry skirmisher. For this strat, during transition to phase 2, upgrade stone and put some soldier on stone, you want to create lot's of slinders when you reach phase 2. AGGRESSIVE STRAT If you do this strategy, on phase 1 make more inf skirmisher than spearman. This is by far my favorite but more difficult to manage (however much more fun and exciting strategy). During transition to phase 2, you need to upgrade metal, send soldier to metal, make 2 barracks. When you reach phase 2, produce 15 cav swordsman non stop (this cost losts of food, you’ll need to add extra farms). Make groupes with CTRL+1, CTRL+2 etc. harass non-stop. When you harass, send 15 cavalry on the right side of his base and the next 15 on the left size etc..(Don’t fight his army, you want to harass not destroy his army), these are the thing you want to kill/destroy first: villagers on wood/stone/metal not too close from their CC isolated infantry archers/skirmicher/slinders NOT Spearman ! an isolated barrack. if your enemy don’t have many spearman, destroy the houses ! he won’t be able to make any spearman and you’ll win with your cavalry. Try not to lose any cavalry, never engage the fight, if his army follows you, just turn around his base, soon you’ll have 3-4 groups of cavalry in his base so he won’t be able to defend everywhere Don’t forget to take care of your base during the harass, make villagers, soldiers, upgrade your economy, expand etc... Please try it and give me some feedback and advices !
    1 point
  3. More dense trees has performance implications, since the pathfinder currently needs to redone, but it is definitely planned for the future. The dialogue is Ancient Greek, and is eventually planned to be each civilization's respective language. It is true that buildings don't currently change between the phases, but most citizens rank up two ranks as they kill enemies. Roman soldiers are known for building encampments, which is the historical basis for citizen-soldiers, and there are still dedicated military units in the form of champions.
    1 point
  4. I suggest you take a look at the timespan 0 A.D. covers. Crusaders come over 1000 years later. You're free to create a mod for it off course!
    1 point
  5. A pleasure to discover. That is what this is for me up until now. I've yet to play the game in dept but I've been scouting the game on youtube, as lurking on these forums for a bit, and everything up until now looks just so good! Anyways, hello. I don't know how or where, so I hope this is the right way and place to ask, but do you still need help creating/expanding the game? I've read on some forums that there are some vacant spots for programmers, artists and the like, and I'm writing this to offer my help. What I understand from reading and looking around a bit is that you also could use the help of people to make the game historically true to reality, map makers, video/audio edittors, scenario writers and maybe(!) even think-tanks? Anyway, these few things I could try and help with as I'm no programmer or anything. I just like history, RTS games and contributing actively, and I (think) happen to have the right skills & programs for these tasks. Thats about everything I can say really.. I hope you guys (or someone) responds and maybe can give me something to do, something to help. Whatever the response, I will create at least one video on my youtube channel, but probably more. Sorry for my not-spotless English. Again, it's looking pretty fine.
    1 point
  6. I think this is intentional, it seems most (or all) helmed units remove their helm when shuttling a resource. I don't know why it's only when carrying the resource, possibly it should be when gathering as well, to indicate they are not ready for combat.
    1 point
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