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Showing content with the highest reputation on 2014-10-26 in all areas

  1. The mutually exclusive nature of tech pairs seems to irritated some people, probably because they believe they should be able to research every tech as they see fit. The choices in tech pairs are really specializations, which I like.
    2 points
  2. Military strategy: the art of planning a campaign or large military operation Planning is the key word here. By having to take a decision you have to "plan" what your actions will be in the match. That involves thinking what you think the other player is up to, via scouting, judging by the opponent's civilization or intel gather in battles, also knowing your civ pros and cons and even the map attributes should be taken into account. This do not mean it should be a "best combination" of techs to research, and definitely not "losing directly" a match for a bad decision, but to gain an strategic advantage over your opponent if you made the right decision or planning. Why do you think it reduces strategy depth?
    2 points
  3. Really? I can understand that they were removed for the sake of easier rebalance to set the new gameplay direction, but I hope they come back. IMHO the tech pairing system added another layer of strategy, also it was a nice personality touch to the game, and in top of that increased the replay value of the matches.
    2 points
  4. I agree with you on that. But only for this purpose splitting for better reunification is good. Now splitting because you can't get to something in the middle is bad. Therefore everyone should try to add what they think, usings charts and stuff like that, to make it productive =)
    1 point
  5. #2489 is another issue, that is a bug with sending the already translated size string in the game report stanzas. I'll commit a fix soonish that changes the code to send the size of the map (in tiles) and translates it on the receiving end. EDIT: Fixed in r15895.
    1 point
  6. Alright, I made a collar. I'm done. Go texture it mastiff.zip
    1 point
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