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Showing content with the highest reputation on 2014-08-08 in all areas

  1. Hey guys! It's taken me way too long to find my way here but I am glad that I was re-introduced to 0 A.D. once again after trying the game out a few months back. Some of you may know me already if you're Age of Empires 2 fans, I've been making AoE2 videos on Youtube for over 2 years now and figured that I could help the project gain publicity a little by making some content about the game and getting involved! This evening I made a short introduction to 0 A.D. for my subscribers to get a quick look at the game, it could have been better planned out but I was too excited to delay making it If the reaction is positive I'll continue to make more informative and detailed content for the game! I hope to get to know some of you better. -Zak.
    2 points
  2. Hello at all. I'm newbie on forum. I installed and tried the game, I would try to help the development. On my first test I noticed that the main hud does not have a high proportion of the spaces and symbols. in particular The symbol of the unit (on the right) is too small, the graphics lose quality and a feeling of confusion. The symbol of the selected unit (center) is too big and takes up valuable space for other information, such as, for example, details of the units that should be reported in the foreground expressed with symbols and not with letters. The map (left) could be slightly larger, the button units in waiting should have the single-function units for resources, and a separate button for military units. (there is the space for the other button). This is my idea, the question is as follows. Where can I get the file and know their extension and which have to be able to change these parameters and show you something? I also post my idea of new HUD.. Rate about that.
    1 point
  3. Paths are now painted. Some screensots: And the map: RealisticTerrainDemo2014-08-08.zip
    1 point
  4. I would disagree, although the focus changes to what makes the game fun, rather than what is fair. It is more like balancing colors in a painting rather than weights on a scale. Having some imbalances wouldn't affect a casual player's strategy all that much, but could absolutely ruin a match for experienced players who aim to take advantage of every possible opportunity. Unfortunately, I've seen fun features in other games completely removed or "nerfed" to the point of extinction simply because experience players "abused" them. Here is a fictional scenario just provided as an example: Say siege towers are used by casual players to drop their units on the other sides of walls, while experienced players only use them as arrow towers on a battle field. It's determined that siege towers in the hands of experience players are just too powerful, so their defense is weakened so that they are easier to destroy. This is done very carefully with testing and the result pleases the experience players who feel that they are neither too powerful nor too weak. However, an unintended side effect of this change is that the siege towers are generally not strong enough to survive all the way through a battlefield and make it to an enemy's walls... I just wanted to make a point that we should take every effort to make sure that the final game is actually fun and not lose that during the process of balancing for experienced players. I'm not at all implying that anyone would intentionally want to make the game less fun, just that it can happen by accident.
    1 point
  5. Techs are not done yet (rather far from being done). Notably, the blacksmith techs will be a lot more expensive (probably in the ballpark of 1k of two or three resources in town phase and 1.5k for the extensions in city). The only techs that have undergone change so far are the gathering techs.
    1 point
  6. I finally posted it over there at ModDB. Sorry for the delay, this release time is quite hectic, I try to finish things. http://www.moddb.com/mods/millennium-ad Thanks for the write up. We'll soon have more development power and will also throw in the Early Medieval Japanese after the next 0AD Alpha release. Really nice island screen. The vikings still live quite humble but well, they spent a lot of time on the seas anyway, did they?
    1 point
  7. Okay I managed to get the post processing settings running and the map looks much much better thanks! As for the textures , I undestand what you mean ,but I felt that the Galazia Thalassa map didn't require a mix of textures.Here are some images of a map I am currently making , using different settings and a mix of textures and props.
    1 point
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