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Showing content with the highest reputation on 2013-09-12 in all areas

  1. Hello, this is my first post, so I would like to thank you all for the amazing work done for this game. In any case, I've found some mistakes in the Roman names: Wrong name ----> Correct name Triarus ----> Triarius http://en.wikipedia.org/wiki/Triarii Princips ----> Princeps http://en.wikipedia.org/wiki/Principes Pontifex Minoris ----> Pontifex Minor http://latindictiona...adjective:minor (as you can see minoris is the genitive form) Aedes Iupiter Optimo Maximo ----> Aedes Iovis Optimi Maximi http://en.wikipedia....Optimus_Maximus Porta Circummunitio ----> Porta Circummunitionis http://latindictiona....com/noun:ratio Ratio is declinated in the same way of circummunitio, so Porta Circummunitionis is correct because it means "Gate of the surrounding fortification" while Porta Circummunitio can be rendered in english as "Gate, surrounding fortification" (in latin there were no commas) Turris Circummunitio ----> Turris Circummunitionis the same Eques Consulares ----> Eques Consularis http://en.wiktionary...wiki/consularis Liburnus ----> Liburna http://en.wikipedia.org/wiki/Liburna Triremis Romanum ----> Triremis Romana as you can see here http://www.dicolatin...REMIS/index.htm the second table (the first one deals with the adjective) shows that the noun Triremis is a female noun (TRIREMIS-IS, f ) so you should use the female adjective Romana (as you did with the Matrona Romana).
    2 points
  2. I found a demonstration of this awesome software presented at SIGGRAPH ASIA 2013 and I couldn't resist to share Hard to belive, but freaking awesome... this will make really easy to model for people who don't have a lot of knowledge on 3D software.
    1 point
  3. The design document for the game postulates a "herocide" gametype, which is similar to "regicide" from AOK. As for Wonders, right now they don't do anything. In the future, they'll be "game winners" in games that have that victory condition enabled. They can also have secondary effects or bonuses, like special technologies or healing (if its a temple).
    1 point
  4. Great first post! I'll see about amending these names in the game.
    1 point
  5. Well I made a thread on the Ubuntu forums since Jeru was afraid of duplicate threads. Got a solid one person who said they contributed. Yay. Hopefully getting a few posts in the thread will make it pick up momentum. I see the fundraiser is up to a solid 14k. Hopefully it will pick up. According to my math it has to average 3.5k a day to reach the goal.
    1 point
  6. This depends on the type of map you choose. One some you can afford to turtle, on some others you can't. You need to adapt your strategy to the terrain.
    1 point
  7. Building a trade empire is key in this game, you might be surprised to see how many resources you can grind out of a single land route, or better yet a sea route. Good dedication can grind out tens of thousands of resources relatively quickly. (land routes are a pain due to the lag generated by unit pathing though)
    1 point
  8. It's been a while, but here is something I just made.
    1 point
  9. I've got this idea that we could bring ancient history closer to the players. I think that we could form small teams (although one man should be capable to do the job in a month or two) that would find some sources online about what the cities actually looked like and remodel ancient cities inside the game. Think about it. Some guy wants to learn something more about ancient history. He just downloads the game and inside the game there's an option where he can see exatly what ancient cities looked like during a certain period. So I'm thinking rebuilding Rome when Roman Empire was at its peak time. Athens. Carthage. And more. Now I'm not suggesting any new gameplay or something like that, just an option where a player could see what those ancient cities looked like in a certain period of time. I volunteer for doing the work if you guys think that this is a good idea. I'm guessing that it won't be too hard to make it real. All I need is scenario editor, some basic Blender knowledge and some good online sources about what the cities looked like. What do you guys think about this idea? I want to hear your opinion before I do anything. BTW I'm pretty new to this dev forum and the game itself so sorry if some similar idea has been discussed before or if I broke some forum rule by posting this.
    1 point
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