I would call Starcraft an "arcade RTS" or "action RTS." Super-fast clicking and hotkey management, insane battle micro, and simplistic build orders and countering. It's all meant to push the player into a frenzy of break-neck decisions that, to me, puts it into a kind of "arcade" category. Yes, there can be complex tactics and strategies, but those usually only come to play in the long game where players are evenly matched. In reality, most matches only last maybe 10-20 minutes and one side gets completely annihilated very quickly by the other side because the winning side executes the right build order with fewer mistakes. Resources and maps are also very very symmetrical and are specifically designed for tournament play. HuskyStarcraft game casts aren't good examples for what actually happens in most games between most players because these professional casters only cast the very best match-ups with evenly-matched top tier players. Starcraft is all about action and a few simple mistakes makes you very very dead. In Starcraft's chosen type of gameplay, you won't find a much better example. Whether all of this is good or bad depends on what kind of player you are and what you want from a strategy game. I think it all works just fine for the genre and theme of the game: fantasy/sci-fi, but doesn't work well for an historically-themed game like Age of Empires or 0 A.D. I suggest those who want to play a Starcraft-style game to go ahead and go play Starcraft. 0 A.D. is meant to be a game where you build towns and cities, grab territory, and progress through stages of development. I generally feel very cheated if an Age of Kings or 0 A.D. match lasts less than 20 minutes, but 20 minutes seems to be around the upper range for a Starcraft match. That's not to say we couldn't learn any lessons from Starcraft's game design and gameplay. The balance is excellent, even with unique races, so there are lessons to be gleaned there.