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Showing content with the highest reputation on 2013-06-29 in all areas

  1. I would include "native" or "mini-factions" as post-release free DLC (probably as part of our post-release patches, to sweeten the deal). And then I would only use them in scenarios and skirmish maps, so that they can be used judiciously and uniquely by the designer. I'd rather they be a "special" feature of some maps rather than something that's used all of the time in random maps and whatnot. They could also be useful in campaigns. To make sure they are actually implemented, it is best to think of ways to include them without much extra programming. Try to think of things that we are going to include anyway, then just build on those. For instance, best to think of a way to use the planned 'capture' feature and integrate that into your plans instead of coming up with a whole-new way of doing things. This way, your pet feature (in this instance, mini-factions) is easier to implement, making it more likely to be implemented. Just my advice.
    2 points
  2. May I say that I'm really impressed by your involvement? Attracting more is indeed very important. I did advertise on a animal forum I am member of, but only two replies. I thought free game would gain many views and replies, but no. I think I should have been more specific and put in the title "free 3d game", maybe they think it's a flash game. The two replies I got were very positive though: awesome! Very cool! Things like that. Attracting more is important because more people would get involved in opinions but also by developing (developers speeding up the progress, improving the game etc.). Though I just said that I feel the developers are doing a great job of doing so (advertising I mean). So I'm not sure if the forum is not that populated because of that, I was kind of suprised this forum is not more active. Though a mod in which I was active with and possibly still will, also has very little forum activity. However, this mod is ranked quite high on the top 100 of Moddb; place 42. By the way, I also found out about this game by Google. I indeed searched "free Age of Empires like game", but I also keep track of IndieDB strategy games. But more often Moddb though. Even mods for games I don't have. I will definitely read the project governance forum but I think I have done that already.
    1 point
  3. I've mentioned this before: I'd like to have only 1 embassy where you 'research' a treaty with one of three possible cultures (Italian, Celtic, Iberian,...) After the research has finished, you unlock special units and techs Also: the building's visual outlook changes depending on the civ (unique props, shields,...).
    1 point
  4. It isn't really high priority. (the population for scenarios we talked about is) But yeah, it is a good thing to ask. What I think: -fire is already available -animation could be available (javelin animation could be used) -secondary attacks are not yet available I think, and even if they are, can a secondary attack work for only one type? (torches would be for buildings and siege engines) -stick needs to be made but seems easy
    1 point
  5. ...or this: http://codeflow.org/entries/2011/nov/10/webgl-gpu-landscaping-and-erosion/#video (with sourcecode)
    1 point
  6. Dinosaurs!? Did I hear dinosaurs!? When I was a very little kid I used to always take dinosaur books from the library (but also about ancient armies, pirates etc.) If you haven't seen Walking with Dinosaurs you are not a true dinosaur fan, though Walking with Dinosaurs has errors in it. Good thinking. I like these ideas. Everyone has their taste. I never play gears or the polar maps because I play partly for the atmosphere and authencity. So in my opinion fictional maps are fine, but it should be very clear they are. I would be very dissapointed if I clicked on a scenario or biome that says: "Brittania heathlands" or "Persian highlands" and I play the map and it has buildable dragons, citizen-soldiers replaced with robots and a tinky winky, and the map itself is drawed like male genetals. I know, I know, that's a big exeggeration, but I think this makes my point very clear. I don't play scenarios either because of the population, even without lag I prefer to play around 200, I hope it is a priority to make population customizable for scenarios. And people who have a not-so-great computer can't possibly play scenerios, which is kind of sad.
    1 point
  7. Well, unless you can take over Gallaecio's work, you'll have to wait until he's done. It won't take that long anymore, but it probably won't be for Alpha 14 either (as that release is pretty close).
    1 point
  8. http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro for the english version.
    1 point
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