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Showing content with the highest reputation on 2013-06-11 in all areas

  1. Inorite? Imagine if he had the graphics options enabled. Would have looked stunning on the right map. And it's good to see the main menu working at least somewhat how we planned on multi-monitor.Another new YT video: http://www.youtube.com/watch?v=iCvx5FOovgg
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  2. I seem to have missed the discussion on female variations for the Celtic civ warriors/druids but I agree that we should add those. It wouldn't be that much work, I think, and will set the Celtic civs apart in their look (even though it probably won't be very noticeable).
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  3. And would said lawyer spend their resources to defend us/the project from lawsuits? It's less even about what's legal than how much you can afford to defend. Everything associated with Tolkien's name is huge business and getting bigger, and I doubt we or anybody else could stand against that. I know we closed the forum, we should also remove all references to TLA from our main site wildfiregames.com, of course we can't stop others from working on TLA, but I would strongly prefer it not be managed on our Trac or website.
    1 point
  4. I would recommend working with Rogue Republic http://www.wildfiregames.com/forum/index.php?showforum=422 ) rather than TLA, not only because you'd get around any copyright issues (not just including one of the most heavily protected intellectual properties in the world, but also the copyright of the content created by the original contributors of TLA - TLA was never open sourced or anything of that kind, so you'd need the permission of all previous contributors to be allowed to use any of the existing content), but also because it would be easier. TLA never got much further than the concept stage, so even if you'd get around all the legal issues you'd still have a lot of work ahead of you. Rogue Republic seems to be much further ahead in that regard, and since it is actively being worked on you would not just do work which might get abandoned again once your classes are over, but rather something that will continue to be worked on and useful even after you're no longer able to work on it. Also, I don't know how many you are, but either way, there is a lot of work to even get started, and other things apart from actual coding etc. Even more so when you're doing things as schoolwork as you need to document things etc in a different way, so I would expect that the actual time would be less than 30 hours per week of actual development. Not saying that would be different in any project you'd be working on, just that it would be beneficial for you to not have to begin by designing the game as well
    1 point
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