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Showing content with the highest reputation on 2013-05-28 in all areas

  1. Here's a new scenario map I made. It's not historically correct, just loosely inspired on the theme of Hadrian. You start with Britons on one side of the wall, Romans on the other, and when someone breaks open the wall, the attacks begin (unless you use a clever trick, then the attack can begin before you break open the wall). It's really a turtle map. If you're patient enough to build a good army, you'll win. As the AI can't handle it, it's listed as a naval map, but there's also a version of the map with gaps in, which can be played by the AI. To make it, I started from a random migration map, but got rid of that concept of migration. I kept a lot of the trees, but replaced almost everything else. Some special things: A well guarded island with lots of treasures. It takes a serious investment to get them, but I think it's worth it. The Romans have an easier job with their quinqueremes though. Lots of wildlife (so watch out, the AI loses on average 10 units to gaia) Lots of food around to hunt and forage (you don't really need farming) Lots of fish (but watch out for the island) A little waterfall (I think it looks good, give your opinions on it) Both players start on a motte, so you need to build some mills and farmsteads, as your cc is hard to reach. HadriansWall.zip
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  2. Hello! I'm back from vacation! Progress update. Here are the 6 final? houses variations and some sketches for the mill and farmstead.
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  3. I think we should really try to target multiplayer bugs and features (biggest point being the lobby) for this release because it will coincide with the increased publicity during the fundraiser.
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