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  1. That's something I always was interested in in RTS, because allowing units with 1 HP to perform like a fresh one basically means that it's better to aim all your units on one enemy than spread the shots, thus favoring micro players. I've always felt it was perhaps a little gamey, as a mechanic. This should be reasonably easy to mod in, if you want to give it a try. Something like attack * ( (HP/max HP)/2 + .5) could work. It does seem like it would favor healing, and it would tie in nicely with how formations will probably work. Perhaps units in the case of formations would either use their health or the formation average health (depending on which is higher), thus giving another bonus to using formations.
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