Actually, multiplayer over the internet is extremely playable, more so than single player. I encourage you to hop on #0ad sometime. The network lag isn't bad at all (well, there are some players with bad internet connections, but that's few and far between). Just curious, what kind of computer are you on? My 4-year-old desktop handles LAN games (and internet games, and even single player games) just fine, especially in the start of the game. In the mid-game there is a slight lag, and late game can get unplayably laggy, but it's far from the whole game being uplayable. Fortunately, as others have pointed out, we have different teams for content and programming. Actually, since the programming (including optimization) is going to take a few more alpha releases, the art team decided to add the Ptolemies. I think we've definitely got a manageable feature set right now. The game is not particularly feature-packed, programming wise (we do have quite a lot of awesome art, but the artists have manged to keep up just fine). Well... all the civs are finished so I'm not really sure what your point is. If you mean balance stuff, our civs are reasonably similar so it's not going to be that much work. Pretty great management, actually. You can talk to them on the IRC dev channel. We will probably release some more civs in DLC packs (Seleucids?), but since all the current civs are finished I don't think anyone wants to throw away that work. As great as our artists are, I don't really want them solving the performance issues... xP The civs are surprisingly reasonably balanced already. I play multiplayer at a reasonably decent level, and all the civs are pretty well represented (except maybe Celts, they're slightly underpowered). So at least from that we know there isn't one civ that is grossly OP, or vice versa.