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Showing content with the highest reputation on 2013-03-04 in all areas

  1. Committed EDIT: There are some problems with the shading... it seems like the smoothing groups aren't enabled, though I did smooth it in Blender.
    3 points
  2. I did these based on the little sketch I did, and on lilstewie's relief references that those were based on.
    1 point
  3. So here is the first texture pass. Let me know what you think
    1 point
  4. OK the new SoundManager code is in a patch attached to its trac ticket (I'll also attach it here) http://trac.wildfire...com/ticket/1766 This is a diff against the latest svn trunk, so patching should not be a problem. I'll be AFK for a week (so I didn't want to check changes in), hopefully this will work fine and can be incorporated during my absence or when I get back. Battles should sound much fuller, and should work much better in low resource environments. Also there is some extra logging here, about going into and out of distress mode. Going into distress mode dues to shortage and coming out with a 0 error count is normal (during large battles) and good behavior. On MacOs there seem to be times the system returns an unknown error when it can't play a sound. So in that case you might go into distress mode on an error and emerge with a big error count. I think this is also not a big problem. It shouldn't happen on non-mac platforms (let me know if it does) and doesn't affect the sound noticeably (also let me know). I can try and track down the exact cause of the issue in the future. Enjoy! soundManagerEntity.patch
    1 point
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