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Showing content with the highest reputation on 2012-11-05 in all areas

  1. It is a good compromise if someone is able to implement it. Otherwise, the interactive path may be the only option (we already have 2 volunteers ).
    1 point
  2. For beginners, I suggest a chat message pop up upon trading explaining what happened. "You have just traded 100 Food for 90 Wood." This should be easily turned off whenever the user wants to.
    1 point
  3. It can be done with FFmpeg (or some lighter alternative). I personally would be more interested in implementing interactive tutorials, though.
    1 point
  4. Excellent model LordGood ! On my point of view, there's only one thing to change in this design : the shape of the repetitive ornament/arch. For now your version of this typical Mauryan arch is like a spade. If you look at the references and at the actual Mauryan buildings included in the game, you'll see that it's not a spade shape but a half-circle, more or less. Spade-shaped like for now on your model, it looks a bit too "Elven". For the rest of the model, I have to say that you reproduced the original brillantly... And don't worry for the count of polygons, it doesn't look low-poly at all !
    1 point
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