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Showing content with the highest reputation on 2012-10-06 in all areas

  1. So essentially it's the same principles as we have in the game now, but the player would have to spend an immense effort micromanaging the units It might be fun in some games, but in a game like 0 A.D. you don't want to have to micromanage units while your enemy is attacking you. To make this relevant we'd either have to simplify the war aspect of the game or make it a lot slower.
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