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Showing content with the highest reputation on 2012-09-06 in all areas

  1. Please make a Trac ticket for this and other bugs you find, we very strongly prefer that I'm afraid when it comes time to look at what needs doing for A12, few are going to read these forum posts...
    1 point
  2. Babylon gardens update. I'll start the process of AO baking and exporting. I think I'll have some problems with the flora AO due to the intersecting geometry. I think I'll bake the structure AO first and then with the flora and mix both with half opacity.
    1 point
  3. Added more green to the building as suggested, looks great:
    1 point
  4. In Alpha 10 the only really useful bot is qbot, in Alpha 11 the only useful bots are either qbot or Aegisbot. The latter is based on qbot to a great degree, and will probably replace it over time, but for now it is still experimental and can cause errors in some cases. However, it is better on some maps and in some ways, so once Alpha 11 is out feel free to try either. The rest of the bots are no longer developed (most of them weren't meant to as they only served as examples for AI programmers) and are hidden by default in Alpha 11 and unless someone picks up development of them they are likely to be removed completely for Alpha 12. You could still pick e.g. Jubot if you think qbot is too difficult, but it could have issues as it hasn't been developed for quite some time. The ability to choose a strength will most likely come at a later time, but the AI developers would like to focus on creating a really challenging bot, it's easier to "dumb it down" than it is to create a less challenging bot and then try to make it smarter. Since the AI is getting more challenging we might have to add some settings soon though
    1 point
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