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Showing content with the highest reputation on 2012-07-02 in all areas

  1. Pyrenean Sierra random map based on the indication by Mythos (in Map and Biome guide). I did not completely follow the indications: there are two passes, and in some cases a path could be allowed around the mountains and in some others not (because it's really hard to control ). I've included three different light settings: a sunny one, a cumulus one, and a stormy one, which look very different... I'm not too sure about the later, though. I think it'd look cooler with myconid's improvements, but I couldn't really try. (screenshots are a "Very large, sunny" map, and a "small, stormy" one). Note: this requires the latest SVN version as of July the 2nd. pyrenean_sierra.zip
    1 point
  2. In 3ds Max you can bake such a "procedural wrapper" like box mapping to a manual UVW unwrap. I can't see why blender wouldn't support that too.
    1 point
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