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Showing content with the highest reputation on 2012-06-13 in all areas

  1. We have finite space to show information, we have to be very careful with how we use it. Actually last night it occurred to me that even the two-row attack/armor stats are insufficient, because some units have multiple attack types (e.g. melee and charge), so it gets even more difficult to squeeze in everything. Others might disagree, but here's the crux of my argument: attack/armor stats are static data, they are fixed for every unit with the exception of applying technologies and maybe auras. They are also only a part of the combat stats for a given unit, which includes attack range, timings, speed, bonuses, priorities, accuracy, splash damage and such. Why should we cherry pick one subset of that static data and devote a large chunk of the UI to it, when it's not useful for most players and can be presented in better ways (tooltip, tech tree, stats table)? By comparison, we have to expliclty show dynamic stats - the user can't guess HP, XP, stamina or resource count, and they are as important or more for new and casual players than experienced ones. The new mockup does show more information than the old design. It shows the generic and specific names, ties XP more visually into the rank insignia, shows the player's name/civ/color (legibly!) at a glance, and labels the stats bars. Even if it didn't, there's nothing wrong with revamping the old style
    2 points
  2. Thanks for your responses. That is what is looks like now:
    1 point
  3. I think ribez way might be the way to go, maybe as tabs to make it possible to discover? Also, for non-citizen soldiers there should be no reason to display the build panel at all, so for them the stats could be displayed at all times, or am I missing something. The main thing is that all functionality is easily available, the stats are less important to be able to access quickly. If one wants to be drastic one can say that if you haven't got enough knowledge about the static stats beforehand you won't benefit much from being able to access them quickly in the middle of the battle, then it's too late. (Though of course techs complicate things.) Seriously though, I do think we should try and have the stats easily accessible, I just don't think it's necessarily worth having them always visible. Pity we can't count on people to have large monitors Then it wouldn't be much of an issue as we could have displayed it all =) Apart from the portrait sticking out of the central panel I've got to say I'm overall in favor of the new layout of the GUI though
    1 point
  4. Song to revive your HP and Manna energy:
    1 point
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