Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2012-05-31 in all areas

  1. Hello everyone! My name is Jason. I am a high-school student at a high school that follows a "classical curriculum"-- this means that we have to take at least two years of Ancient Greek or Latin, and our studies are focused around the history, culture, and literature of classical civilizations. A few members of our school's community have expressed interest in 0 AD and some, including myself, already play it and enjoy it very much! I have been following 0 AD for a while now-- I think I started following it around Alpha 3 or 4, and I have loved it ever since. I am especially interested in the great depictions of the Persian, Hellenic, and Carthaginian civilizations and the use of the Ancient Greek language in the game (I am learning Ancient Greek along with Arabic outside of my school). I also speak Spanish fluently. I look forward to seeing this game progress more and more as time goes on-- with each new release I find myself playing the game more and more! I could praise this game all day long! I hope to help out in some way, however I do not know how to program nor am I very artistic. I could, maybe, help research, but my school work limits the amount of time I can spend on this for now . Also, feel free to message me about anything related to Near Eastern history or languages-- I love those too and my love for the Ancient Near East is what drew me to this game in the first place! Sincerely, Atenmeses52 (Jason)
    1 point
  2. Yeah, the thing to remember is that this is a game That means that a great many things will not be directly included, but rather symbolized through more abstract things. For example the things The Crooked Philosopher mentioned about capturing horses can be seen in part as symbolized by the loot that you get when enemy units are killed. Directly it might just be an increase of resources, but looking at what it means it includes everything from direct loot (i.e. stuff) to more abstract concepts like capturing horses and sending them home and quipping them again and putting units on them etc. you could of course abstract things even more and just have statistics, but that would not be a fun game Generally speaking, of course there are people who enjoy statistics and numbers as well I do think RTS is a good middle ground between the number crunching/knowledge heavy strategy games and tactics games (and further on action/adventure/FPS games) in that there's room both for thinking and action. It does mean that it's probably the genre where people disagree the most about how in-depth things should be though
    1 point
×
×
  • Create New...