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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,9k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,6k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 599
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  • Topics

  • Posts

    • @wraitiiHey man, I hope you're doing well. I've always thought this mod was really cool, and today I decided to try and fix it and its compatibility with 0ad 28. Luckily, after a lot of head-banging and nonsensical Chatgpt responses, I managed to get something playable and error-free. I believe now only some provincial localization issues and things like that remain.
    • Hello I played a game today in which against commonplace rules where champ cav (and naked fanatics) are banned there were no rules. It turns out Saidrdz with Persia who is one of the best players with this build was going for champ cav. In the first fight we managed to capture the cc of the first player but then we got sorrounded and our army died. This was a terrible fight for us and my pop was very low and while I wasn't quite 0 pop I knew my eco was weak and would likely die in the next 2 minutes. So I decided to resign. What would you have done in my position ? Keep in mind Saidrdz is still spamming champ cav and also I wasn't aware of whether we were winning but in when I watched the replay after it seemed to me the enemy still had potential with Saidrdz and Daky playing cavalry. Next thing you know you get banned. I don't really mind the ban which I think is ok if you resigned too early. Anyway the following are not really on that topic but for context. commands.txt
    • In Age of Mythology you can command units while paused. I searched for a mod and found this one: https://github.com/lebarde/activepause But he is not compatible with 0.28 Or maybe I can't config. Linux is hard for me.   Also in  Age of Mythology you can make the mini map big for a moment. It wold be awesome to have a possibility to do that in 0 A.D.     In  Age of Mythology there is a random map called "Ring of Ice". If someone could make it for 0 A.D. I would be gratefull.          
    • yup, all those errores were fixed, thank u, but... Q.Q there is a feature that is not working in this version, the "easy placement" of buildings (idk what to call it), it used to rotate and find the best location for buildings.
    • Using those values for the function I proposed (rounding): G(200)=2, G(300)=3, G(400)=4, G(500)=5, G(800)=8. Would seem the behaviour is obvious, but, as expected, G(1000)=10, G(2000)=16, G(3000)=20, G(4000)=22 and G(5000)=24, for example.  
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