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By ShadowOfHassen · Posted
I was thinking about this at work. I don't like the idea of walls being useless because of a siege engine and that you'd have to garrison men inside the walll all the time, but i think the idea has promise. I was wondering if we could make walls big enough that units could move them. Defenders can get through the walls through wall towers that are upgraded to be entrance stairs. You can garrison mele units on the wall in order to shoot down at attackers. Then when seige towers attack they just drop units on the wall and then you can have a fight on the wall with the melee units fighting to get into the town. You'd kinda also seriously buff the walls so they couldn't just be destroyed by soldiers, but it may be a good idea. -
By Perzival12 · Posted
I personally think that this particular idea is a bad one, as it means that walls (already kind of useless) become even more so, as a single siege tower can ungarrison 20 units over enemy walls. A better idea might be the suggestion earlier in that issue, to add a capture attack to enemy walls by the tower. -
see: Issue #2038 ([PATCH] Let units from siege tower ungarrison over walls) Design Input is needed on above-mentioned Issue over there at Gitea. A patch from 13 years ago exists, but rebasing might be complicated. @Itms set the Milestone to Release 29, so maybe some folks are ready for some task force work. @ShadowOfHassen, @Atrik
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By Gurken Khan · Posted
The Discoveries That Proved Historians Wrong About Rome
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