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By kellyparker4577 · Posted
Building rates can vary a lot depending on location, materials, and labor availability. In some regions, rates are calculated per square foot or per square meter, while in others it’s based more on detailed estimates. From my experience, having a proper breakdown of costs (materials, labor, and overheads) makes it much easier to compare and negotiate. Using a reliable construction cost estimator also helps in getting a clearer idea of what’s reasonable before starting a project. -
@user1 FriedTurkey quit without resigning on 1v1 match Random Map. My lobby username is same as forum username. metadata.json commands.txt
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By Veridagorin · Posted
Wicker Baskets under Specific Technologies in Mauryas civilization overview. -
By Ancient Naturalist · Posted
Hi everyone, I’m currently working on a map of Persepolis. I’ve used DEM data for the landscape and traced the river in the region on a grayscale image. I’d like to add a tributary river, but since I’ve already made changes to the elevation in the editor, I can’t simply re-import the original grayscale image (plus the tributary river) without losing my progress. Is there a way to export a grayscale elevation image from the editor or directly from the .pmp file so I can continue working on it? Thanks in advance for your help! -
By Perzival12 · Posted
Sadly, It seems that I will not be able to make the Darknuts, at least not at the moment. Almost of their buildings require the plot code, and so they would look ugly unless players built them directly off if the civic center. I will probably combine them and a few other lesser races into one Ancient or Automaton race. Now, look out for the Deku Scrubs!
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