-
Who's Online 9 Members, 1 Anonymous, 871 Guests (See full list)
-
Topics
-
Posts
-
By Grautvornix · Posted
Exactly that's what I meant when writing that we all try contributing different things - expertise, historical accuracy, programming, art, music, voices, reviews, whatever. Please don't get discouraged. Your contributions are valued! And BTW this is true for everyones contributions. -
By Nicolaus_von_Kues · Posted
My concern stems from the use of mods and repeated material in the campaigns. Imagine having many modes and many campaigns that redundantly use material, i.e., 3D and 2D art, even repeated templates, giving a large weight to the folders. -
I can't understand how you can't just check them and see the speeds I mentioned are indeed those? What are you even talking about? And we have gone over this already once over 6 months ago, for which I have to say I must be a very bad lurker if I couldn't find more opportunities to cherry-pick instances to debate this issue, if that's what I actually want to do, according to you. The game is community driven, and I think it deviates from what the foundational documents describe. I don't know who is responsible in particular, and I don't care, since that's not even the point, no matter how much you want to hurl strawman accusations. I'm interested in the game the foundational documents describe, and if that has to be scratched out, fine, I would still think that it proposed a better game, and that there were well thought reasons for it. If all of that is so confronting to you, I'm really sorry, but that's what I think, and you just have to get over it, instead of reacting with highly inappropriate and nonsensical remarks demeaning the time I've invested, unless your intention is for people to leave to wherever their work is actually appreciated. It is, quite literally, an example of someone leaving for a reason similar to what others have stated. I'm not claiming it's the main and only reason why people do so, that's yet another strawman. In any case, I think this is way more abstract than the speeds I've mentioned before, so I don't even see it as a big problem (while I understand his view), and in fact I did state in that thread that stuff like that "would be interesting to have as Achievements" (but that's it, a challenge, a curiosity, not something that could end up having so much weight in the outcome), but sure, let's just ignore most of what I actually write for the sake of your indignation. Well, you know, it's actually quite hard to do so when being told that it's worth "so little" at the end. I'd like to see someone reading Morrison's book first, and then considering dozens on top of that, to have a grasp of how much "nerve" and "confidence" it would take to label summarising all that information as "so little", or if that wouldn't actually be a better descriptor of how much clue and shame one has to have to say such absurdity. Wasn't the rule "less than me, more than you"?
-
By Grautvornix · Posted
Well pointed out @Perzival12! To add one more: Actually, I believe all contributors are somehow fanatics - they devote a lot of time into progressing the game because it is fun and as long as there is even a community valueing all the effort it remains great fun. 0AD has a great (bullshit bingo warning ) "value proposition": It is free, it aims at historical accuracy where possible, it is beautiful (!), it has a game play that can be enjoyable and demanding at the same time, and everyone can contribute and modify it as desired. Try finding that combination elswhere. No, we are not aiming at breaking the gaming charts. We all want to have fun. (sorry for the pathos, couldn't resist) -
By Perzival12 · Posted
In that case, 0ad is alive and kicking Yeah, you have to be here at least a year to start assigning criticism /j I would like to quickly point out the following, obvious (but strangely overlooked so far) points: A: no matter what we do there will be trolls and @#$%s, that’s the nature of humanity. B: there is this strange idea that the game is only known to people who have been playing it for years and can “reach 100 pop in -7:00”, the number on new posts both on these forums, Reddit, and Discord (bots not withstanding ofc) tells me otherwise. C: this idea that FOSS stuff is often unpolished/obscure is becoming less and less true over the past year or two, FOSS games are a lot less niche then they used to be (partly because of the rise in Linux games lately). D: a quick point I would like to make is that, while it’s not necessarily true yet, in future months/years people will become more and more fed up with AAA and AI games, and turn more and more to FOSS projects. Just hang in there!
-
