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@ObélixI don’t think this will resolve every situation, but in my view, it can at least provide a framework for the discussion. I experienced many consequences and lost valuable contributions...
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@Stan` You can shed some light on this for us and find the right balance. THANKS
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By bowen951209 · Posted
This s a thread for Chinese (Taiwan) translation discussion. 各位 0 A.D. 的中文 (台灣) zh_TW 譯者你們好,非常感謝各位的翻譯貢獻! 此討論串是為了討論翻譯的「一致性」問題。 由於 0 A.D. 的翻譯是由不同譯者在不同時間共同完成的,每個人的用語習慣有所不同,導致玩家在閱讀遊戲文本時,偶爾會發覺語句習慣不一致,進而影響遊戲體驗。 為了讓大家的翻譯風格更加統一,我在 Wiki 統整了基本的翻譯原則。然而,由於文本量龐大,無法一次將所有原則完整列出,因此我開啟了這個討論串,供大家提出疑問或建議。 另外,如果您對 Wiki 目前已列出的準則有任何意見,也歡迎在此討論是否需要修改。 由於 Gitea Wiki 的權限限制,需要官方授權者才能編輯,因此我會彙整大家的討論結果,代為編入 Wiki 中。 請大家將相關討論留在這個討論串,請勿直接在 Transifex 上開啟議題,以便集中討論。 -
By Grautvornix · Posted
Thanks @Obelix - but please get me right: the high value of historical accuracy is undisputed. We need that in both SP and MP. And I do not suggest to create branches that split the game community. The art will now be to find a way to address both player communities' needs within the same game, possibly by configuration of game parameters. -
Thank you for sharing your inspiring ideas lilypoppy and also to @Grautvornix! If I understand you correctly, you endorse three subforums to "Gameplay Discussion": "Historical gameplay", "Single player" and "Multiplayer". I would vote for it!
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