@EilatHere to fulfill your first request. Your second request maybe tomorrow.
Deathmatch is a rather different mode and it doesn't suit your EconomyMaster AI's personality because the resource are already there. The thing I do note in its behavior was not teching Festival Fertility to spam civilians to speed up economy and building stuff, and that it stops building house until it reaches its max limit my recommendation is to have 10 individual citizen to build houses individually nonstop... Anyways I'm tired.
commands.txt
Is there any specific reason why that isn't the case yet?
I see it the same way:
- If the client disconnects from the host, he should only ever do so for a good reason and communicate to the host that he'll return. If he doesn't do that, it should be possible for the host to just finish the game without anyone playing on the other side, win, and consequently gain rating points as usual.
- If the host closes the game prematurely, it should simply count as resigning and therefore as a loss in the rating system.
@TapotheiCan you fight against the economy master in a deathmatch with unlimited population and resources? You seem like an experienced player. I've just fixed the bot's healer issue, and I'd love to hear your feedback.
@TapotheiLet's play a resource intensive deathmatch, it has a poor starting ability with low resources. I'll find a way to fix this problem.
bot_EconomyMaster.zip