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I do check my info and make an effort I shouldn’t even do because I’m really not interested in arguing if the accepted Proto-Germanic reconstruction is wrong, which it isn’t, and what you have to check is your tone. Re-read my comments and realise that it’s not me stating you are “defending something weird that nobody talks about”, that’s you when for example called BS on the opinions I quoted from experts in the field. “Once again” it is you who acts like a condescending 12-year-old brat that feels the disgusting need to make pseudo-patronising “Brandolini's law” comments. It's not my fault if you can’t check info properly, just go to https://archive.org/details/diealthochdeutsc01steiuoft/page/n7/mode/2up, the column header meanings are on page 1. From there (and volume 3) you get the Sg. 911 and Sg. 242, which are dated from the very late 8th century (around 790 AD) and the 8th-11th centuries, respectively, as can be checked in https://www.e-codices.unifr.ch. It took me 20 minutes, no library needed (perfect place to make a condescending comment, I know, but lets have some class, shall we?). I only missed giving more span to the latter, because, again, I really don’t give a darn about spending time questioning the accepted reconstruction. I’m just giving evidence on why things are how they are, while you keep digressing towards centuries apart changes and ignoring any source that contradicts you regarding what matters: Proto-Germanic, from 500 BC to 1 BC. The only relevant thing is if haimaz is better or not for what is wanted. Nothing else. Luckily, I think I found exactly what’s needed: https://folksprak.org/common/material/pdf/A-Grammar-of-Proto-Germanic.pdf, which states that the Germans did not form villages but rather lived in isolated homesteads. Old Norse heimr, Old English hām and Old High German heim mean house or home, while Gothic uses haimos (only appearing in accusative plural) for village, and translates agrós 'land' to þaurp 'land, lived-on property', like Old Norse þorp 'farm, estate'. In West Germanic it means 'village', as in Old English þorp, Old High German dorf. In Gothic weihs 'village' also translates agrós. This is exactly what I meant with the demographic change, þurpą means what we need because there were no such things as proper villages, and both it and wīhsą seem to refer to whatever was there, call it land, property, farm, estate, with surely an extended family or more, and in the eyes of the Romans. I don’t see how any of them would be smaller or less appropriate than haimaz (taking from ON, OE and OHG). All this is exactly what the preferential reconstructions (are ordered entries important or not? Or is it just cherry-picking?) from the PGmc dictionary are telling us: haimaz is “house” first, “home” second, and “village” last, for þurpą the order is “village, settlement”, “gathering of people, crowd”, and “cleared land”, and for wīhsą it’s just “village, settlement”. All fits perfectly. If one travels in time it will look like a big farm or estate, conceptually it was the closest you could get to a village. They were not thinking in Phase I, II and III. And, as I said before, some branches kept it literal, while others kept the concept (which is what matters), and depending on each word. You are not going to convince me that the dictionary is wrong because, considering the source I cited and all the methodologies used that go way beyond your knowledge, it just isn't. If you have a problem with that, just take it to the ones that put it together, and use whatever word you want, I have better things to do honestly.
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I was recently calculating whats a better investment for food trickle, a ice house or a farmstead and cows garrisoned. ICE HOUSE (Limit: 5) Base building: Cost: 100 stone, 100 wood Build time: 60 s Trickle: 1 food / 2 s (0.5 food/s) Aqueduct upgrade: Cost: 300 stone, 300 wood Research: 40 s Trickle: 2 food / 2 s (1.0 food/s) 5 ICE HOUSES (max): 5 × (100 stone + 100 wood) = 500 stone, 500 wood 1 × (300 stone + 300 wood) = 300 stone, 300 wood Total resources: 1600 Total trickle: 5 food/s Cost per 1 food/s: 1600 / 5 = 320 resources CORRAL + COWS (Limit: 50 cows) Corral: Cost: 100 wood Build time: 50 s Capacity: 8 cows Cows: Cost: 150 food Produce: 60 s Trickle: 3 food / 3 s (1.0 food/s) 7 CORRALS + 50 COWS (max cows): 7 × 100 wood = 700 wood 50 × 150 food = 7500 food Total resources: 8200 Total trickle: 50 food/s Cost per 1 food/s: 8200 / 50 = 164 resources Summary: Ice House: 320 resources per 1 food/s Corral + Cows: 164 resources per 1 food/s Corrals win by far. I think the ice houses should be better considering they are a civ specialty.
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@user1 My lobby name: roothopper Offender: Zyuba They left the game as I was following up on my rush and destroying their base. I even went to the lobby and pinged them to give them a chance to return and resign, but they never did. commands.txt
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