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That's a good question... I think they potentially would take teh same amount of dmg BUT your attackign unit would not really take any dmg because the unit is facing the wrong direction. However, I think we would REALLY need to slow down the "turn" speed or something... and that could throw other things out of walk. But I do like the strategic/historical aspect about trying to ambush, out flank etc.
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By wowgetoffyourcellphone · Posted
Pathing clearance is determined in the UnitMotion component, I believe, with PassabilityClass. There are a couple of standard sizes. The bigger the passability class the more problematic the pathing performance. -
By wowgetoffyourcellphone · Posted
It would be so cool if the Minoan priestess could wave snakes around. -
By wowgetoffyourcellphone · Posted
Maybe both, but the Tachara is the Achaemenids' major "fancy" special building. -
Would it be too hard to make it so if units get hit from the back it does more damage? I am thinking for strategy purposes, then there would be an advantage to attacking from behind
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