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Are there any plans to fix/improve corral mechanics for a27? Currently, there are 4 types of animals, but it is impractical to mix them for production. You are forced to produce only goats, only sheep, etc., because units remember only one type. This leads to either locking a lot of food resources during the transition from one type to another and wasting time, or "suffering" from unnecessary micromanagement. I suggest moving all domestic animals to one group and leaving the original behavior for the others.
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By Ahmed Gamal · Posted
Every time I open the match setup a message appears that says: Loading map data. Please wait... -
By ShadowOfHassen · Posted
PR for all the animals https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/144 -
Alpha 26 https://mod.io/g/0ad/m/delenda-est Alpha 27 Dev: https://github.com/JustusAvramenko/delenda_est
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I'm creating a topic to promote this mod, in which I'm making much of the art created by @Duileoga available. This mod is mainly intended for fun and the promotion of civilizations from the most diverse corners of the world. I hope you like it, as all of this is created in our spare time and without any great intentions, anyone who wants to use art to create the most diverse mods is welcome (and let us know as we would love to play). CIVs: (playable, with some errors, with time they will be resolved) Lusitanos. Mayas. Mochicas. Garamantians. Yamatai. Development (updated): https://github.com/wltonlopes/Endovelico Link official: https://github.com/OilamDuileoga/Endovelico (I'm sorry for my english google translate)
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