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    • Eso sería realmente legal, ya que los filisteos probablemente eran colonos de los "Pueblos del Mar", creo que encajaría bien con el período de la Edad del Bronce media a tardía. Sin embargo, por el momento no tengo grandes ambiciones para este mod; tengo proyectos en paralelo y con la ayuda de otros desarrolladores que me entusiasman más. Espero que en algún momento alguien se anime a asumir el desarrollo de este mod.
    • This is either a bot, or the real deal, but either way I’d ignore it. We don’t want this game monetized (or we’d already be selling it), so politely, @#$% off. @Stan` @wowgetoffyourcellphone @hyperion (I know nothing I just said has any real value, due to me not being an official part of the dev team, but there’s a taste of how the community feels)
    • Yes and from what I read later in their history Spartans relied more on Perioikoi as they couldn’t maintain the same spartiates numbers. So wanted to balance out a little. And helots aren’t exactly “soldiers” they can’t promote, they don’t receive techs….. they are basically cheap bodies to offer a little “missile” action. again maybe the Perioikoi reduced train time isn’t needed. Need more games to sorta see how it works out.
    • This sounds good to me . Meaning, as the game progresses, you need to keep them alive somehow.    Im curious why you have this though. Just to counteract the fact you will have less champions and consequently less helots?
    • Ok yeah, that would work… they could get an attack bonus like city states as part of their grouping… and then as they phase up they get additional attack bonuses that don’t happen to other civs. But they won’t have some of the protection, auras that other units have.  I can put place holders in for all of this… but will take lots of play time to figure out the right balances. And I can’t really do that by playing against myself any volunteers to play/test mp with me?!??
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