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Who's Online 3 Members, 2 Anonymous, 955 Guests (See full list)
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By guerringuerrin · Posted
Having people who can compile is important for testing many things. I can help you with that if you want to do it some day -
My favorite too Hopefully it can be a good starting point to make naval battles very different then land battles. For the onager : In this very PR, I added support to be able to "tweak" projectile effect delays. So that's something that can be tuned very easily. For the elephant : I guess this is a animation issue or maybe I should try to make the same solution then for projectiles but for melee attacks.
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Too bad it's not possible to make a mod, unfortunately I don't have it compiled. I like what I see in the videos. The ship's movement looks really natural. The timing in the other two videos might be not 100 percent on point (on the elephant attack too late, on the catapult impact too early?). I think it's nice and I wanna encourage anyone who is able to test it
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By Grautvornix · Posted
Thanks @Asher! This is great to hear! (read ) Just tried to convert some older maps from the forum (the LegendofMali worked mostly!) but some are just too old and I need to investigate how to still use them.
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