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By Paloma Melo · Posted
Hi! I’m making a small personal mod for 0 A.D., based on Joan of Arc. I’d like to use Boudicca’s rider (not the chariot), change the horse to white, replace the javelin with a sword, and give the rider plate armor. This is for personal use. I’m having trouble identifying the correct model files. In the game’s art resources, I can find PMD files, but not the DAE files referenced by the actors. I found older DAE files in the Wildfire Games repository, but the horse I see in Blender looks different from the horse shown in Atlas. The repository model looks more symmetrical and angular, with fewer polygons. The horse in Atlas looks more stylized and has more sculpted details. Their idle poses also differ: in Blender the hind legs are aligned and the head and neck are more upright; in Atlas one hind leg is forward, the other back, and the head and neck angle downward. Could someone point me to the current source model for the horse used in the game, or explain how to match the model and pose shown in Atlas? I also tried making a basic test mod, but 0 A.D. reported that it was incompatible. My mod.json has the correct dependency, 0ad=0.28.0, and the mod version is also correct. What else could cause that warning? I’m using 0 A.D. 28 Boiorix on Windows 10 . I can attach the two screenshots and share my test mod’s mod.json if helpful. -
By Ultimate Aurelian · Posted
Minoan language is mostly undeciphered. There are few names apparently, but no context of who those people were (probably not even rulers). https://issendai.com/minoan/minoan-and-mycenaean-names/minoan-personal-names-from-dedicatory-inscriptions/ I think it would be better to use generic archetypes: Queen/High priestess (support hero with ceremonial axe, weak in combat but boost morale of nearby units. Economy/territory bonus). Admiral/Great warrior (Military hero with spear, very good in combat. Infantry or naval bonus.) King (Civil hero with sword, good in combat. Construction, trade or territory bonus) -
By Ultimate Aurelian · Posted
First century barrel https://lugdunum.grandlyon.com/fr/Oeuvre/17434-Tonneau-reutilise-comme-cuvelage-d-une-fosse Roman barrels found in the Xanten -
By Perzival12 · Posted
Though this is a reply to LeJardind, @Eilat I'll throw some advice in here as well. Maps too small - Not really, the size limit is only for vanilla and can (has been) removed, as Eilat said. Drones - Flying units are doable, if sometimes hacky. Recon is really just a large vision range, and suicide can be accomplished with the DeathDamage component. AI behaviour - Not sure what you mean, but Petra can do lots more than it seems. Jamming Mechanics - Also easy, just give jammers an aura that reduces vision range to 0 (basically removes your units from being controllable). Data-Link - Why? Heavy Artillery - Yeah, that is hard to balance, but a very high cost and reload rate, plus high pack and unpack times go a long way. AA Defences - Just weapons that can only target/are best against aircraft. Radar mechanics - again, vision. MANPADS - Guy with a rocket launcher. Modelling of missile behavior - Why? State-space model - Why? control laws - not sure what you mean. -
Interesting; the mythical heroes were really bothering me. Do we have anything—even if just names—for the Minoans? As for the Egyptians, I haven't changed anything; I think it would be interesting to discuss them within the context of the discussion on this civilization.
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