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By Adriano0ad · Posted
Hey everyone, I’m here to share some more news about my mod, World Rising! Unfortunately, I had a problem with my graphics card, which ended up burning out, so I was unable to work on the project for a while. But now I’m back! Even with this setback, I still managed to make good progress on development. I created new buildings and also worked on several new technologies for them, with the goal of making the progression between cultures more interesting and noticeable throughout the game. By the end of this week, I plan to add new units, finish more technologies, and create a few more buildings. Little by little, the transition from the Jomon culture to the Yayoi culture is really starting to take shape, and I’m very happy with how this evolution is looking visually in the game. For now, here are some images showing a little of the Jomon → Yayoi transition. As always, let me know what you think! Criticism, suggestions, and ideas are always welcome and really help with the development of World Rising. Thank you to everyone who continues to follow and support the project! -
By ThePoshBarbarian · Posted
Been working on porting the Illyrians, Thracians, and Garamantians, all thanks to @Stan` pyrogenesis migration scripts. Currently working on just getting the Illyrians (my fork) up to date + adding a few details like civ bonuses, team bonuses and hero bonuses (plus naming the heros). Wanted to ask here, anything in particular I should keep in mind while working on these? EDIT: currently just working on using ancient greek language (I believe it's koine?) names for units, I mostly just referenced from athenian, spartan, and macedonian unit names, and checking through wiktionary https://en.wiktionary.org/wiki/Wiktionary:Main_Page. Checked to see what the status on the Illyrian language is, very few useable references, probably won't be able to use it for SpecificNames. -
The commands.txt is from a 0.28.0. I can't reproduce the error (with that version).
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By ThePoshBarbarian · Posted
Agreed on the removal/restriction of techs for sparta. In general I'd love to see this applied to other factions as well, when it fits them historically. There could also be some restriction where some techs that would normally be available to some civs earlier, would be available later for other civs that have similar background/culture (bit misleading wording, but I'm thinking more like differences between gaul and britons, with gauls having better cavalry than the brits, and the tech requirements/restrictions reflecting that) -
By ThePoshBarbarian · Posted
Actually for naked fanatics, I can't find the exact source, but I do remember some discussion a while back I had on an different forum, where it was discussed that while most "naked fanatics" were definitely naked, a few still kept their pants on. I'll try and find the discussion again, but it does sound kinda neat little visual easter egg?
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