As with everything, I strongly advise to consult the available information. Greek ship crews are well attested, for an Athenian triḗrēs for example: "the specialist assistants to the trierarch" are "the ὑπηρεσία" (hypēresía), which "in the strict sense was composed, in threes, of 30 men: the helmsman (κυβερνήτης) with an aft deck-gang of 5, the bow officer (πρωράτης πρωρεύς) with a forward deck gang of 5, the rowing master (κελευστής), the purser (πεντηκόντάρχoς), shipwright (ναυπηγός) and the piper (αὐλητής). In addition there were ten hoplites and four archers. These, with the 170 oarsmen made up the three's crew of 200" (201 including the trierarch, apparently), from Greek and Roman Oared Warships, 399-30 B.C., by J. S. Morrison. He then describes the crew of a Rhodian tetrḗrēs, and so on. This whole book is a necessary read on the subject.
Gatehouses.
I believe that mechanic exists in games like Stronghold and Caesar III.
They can even function directionally. If they're oriented one way, it's input, and if they're oriented another way, it's output.
Hi everyone!
I was wondering about something, but I couldn't find an answer on the forum, so I thought I'd ask here !
Games like the original Rome: Total War can display thousands of soldiers on the battlefield. How does 0 A.D. compare in terms of its technical capabilities ? More specifically, how many units (or buildings) can the Pyrogenesis engine theoretically handle? I'm not talking about hardware limitations or FPS, but rather the engine's own technical limits.
Thanks !