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Who's Online 4 Members, 2 Anonymous, 588 Guests (See full list)
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By Adriano0ad · Posted
Hey everyone, I’m here to share some more news about World Rising! The Yayoi culture is already well into development, with approximately 60% completed. We have also started working on the Kofun culture, which will represent the final Era of the Japanese cultural progression in the game. By the end of this week, I plan to share more images of the new structures and also show some of the new units currently being developed. Another feature I’m currently finishing is the weather system, and I’m really enjoying how it’s turning out! This map will feature three different types of rain: drizzle, heavy rain, and thunderstorms. One of the most interesting aspects of this system is that weather events will not necessarily affect the entire map at the same time. Rain will appear randomly in different regions of the map. This means that your city could be enjoying calm, clear weather while, on the other side of the map, an enemy city could be dealing with a powerful thunderstorm. The goal is to make the world feel more dynamic, with different regions experiencing different weather conditions throughout the match. I’m also working on the skeletons, rigging, and animations for the animals I created to implement in the game. I have to admit, this part has been quite a lot of work, but little by little these animals are starting to come to life inside World Rising. Finally, I plan to create one more tree model and two new types of plants to expand the Japanese biome and make the environment feel even richer and more diverse. Development continues to move forward, and there is still a lot more to come. I’ll be sharing more updates and development images soon. Thank you to everyone who continues to follow and support World Rising! -
Cat units for the Athenians! (There's the crazy story about the Persians releasing cats on the battlefield of Pelusium, knowing the Egyptians wouldn't risk to hurt them with their arrows).
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I think this would promote self-destroying things, which I think is an extremely unsightly exploit (that's why AI makes everything collapse), and as someone mentioned, one would want it "not to be too simple and rewarding". That's why other things were proposed, but maybe are a bit harder to implement
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By Grautvornix · Posted
Thanks exellent news! Your are right - the GUI is a bit "fiddly" and appears overloaded will have a careful look and try and imporve. Used it to convert very nice older skirmish and scenario maps already that I was missing -
By Grautvornix · Posted
Tried to implement this as a mod. Activating the recover-resouces mod below, the following applies onto entities you have constructed yourself and that are not under enemy capturing nor were captured by yourself: Whenever you self-destroy your finished buildings Whenever you self-destroy your finished siege engines Whenever you self-destroy your finished ship when it is near your dock (default 30m) you are getting back a fixed percentage of the construction cost (currently defined 50% as a default but the parameter can certainly be tuned . Note: the mod should work for both R0.28 and R.029 SVN. Please try and let me know if it works for you as well and what best parameters (percentage and ship distance to dock) you would recomment! recover-resources.zip README.md
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