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By guerringuerrin · Posted
If you follow the thread, you know that’s not the point in question. But if someone says that’s not what ModernGUI does, of course I’ll discuss it. -
This is not the first time I see you say this and this won't be the last time some random thread gets turned into a ProGUi controversy debate lol
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By guerringuerrin · Posted
I see what you mean, but I find calling it “having additional possibilities to actually control the production” is an euphemism. ModernGUI actually does more than just provide control. You can set the percentage of each unit type, and as long as you have resources and houses, it automatically queues units, calculating in milliseconds how many each building can train and executing all orders, freeing the player to focus on other tasks. Of course, you’ll still need to check the barracks occasionally and make other decisions, but IMHO “highly automated” fits this behavior well. I don’t want to turn this thread into another ModernGUI discussion, but I felt it’s important not to misrepresent its functionality in the context of this debate. -
Analogies are often stupid and always have limits. The point here was that you can always go a century back, and find things that were great back then for the time. Doesn't justify freezing things as they were. "highly automated" seems poor choice of words of having additional possibilities to actually control the production. Else it's the same idea. In fact if you remove the UI, you can perfectly make the same code work, example. Are you seregas? I don't know the answer to Maybe someone on windows can help you better. Probably still: C:\Users\JohnDoe\Documents\My Games\0ad\
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