-
Who's Online 3 Members, 0 Anonymous, 128 Guests (See full list)
-
Latest updates
-
Newest Posts
-
I need some help with naming. How should one instance of the story parchment overlay, text and image together, be called in the game? E.g. for the button tooltip: "Switch to the next/previous ______". Something like a "chapter", but shorter than that.
-
By wowgetoffyourcellphone · Posted
Right, I'd really like to see "column" movement implemented. Basically, battalions would form one by one into the column and they'd all "snake" together to the destination. Or else, if it's a short distance, they'd stay together side by side in a battle line. -
I´ve always liked Battle for Middle Earth style! But that game had a problem, when you choose several squads they move mixed.
-
By wowgetoffyourcellphone · Posted
Calling all historians and others who have helped with unit naming in the past! Lend us your efforts! Once more unto the breech, dear friends! -
By wowgetoffyourcellphone · Posted
My comment wasn't a direct reply to you. If anything, I agree with you here. My comment is in response to those who would rather obfuscate what their mods are doing while claiming "freedom" and twisting the meaning of open-source software as justification. -
I mean, the concept of free software (as in, you can read the code and find out exactly what your pc is doing) has its place in certain situations, although I dont necessarily believe gaming is one of them; it makes more sense when actual real-world data is involved; i dont really care to know *how* the game calculates where my units go, i just need them to go. But I dont think this quote (even though its certainly true) is very applicable in this situation? Just knowing what code is executed doesnt mean anybodys screwing anybody over?
-