Hello, fellow 0 A.D. players.
I write to share (belatedly) the news that my peer-reviewed (academic) tutorial "Teaching History and Languages with a Strategy Computer Game: 0 A.D. in the Classroom" was published in the open access journal Programming Historian:
https://programminghistorian.org/en/lessons/teach-history-and-languages-with-strategy-game
The Programming Historian has an open peer review process on GitHub. All publications are released with the CC BY 4.0 license.
If you might like to discuss anything in the tutorial -- or anything else, I suppose -- please feel free to reply in this thread. I am following.
Thank you for making a beautiful, brilliant, and fully libre real-time strategy game.
There are a few instances where the AI doesn't pursue and destroy all remaining units, but instead ignores them. As a result, some units rebuild their civilian centers and rise again, sometimes even conquering opponents. Observing the population or territory graphs after battle is fascinating, with sudden drops and spectacular resurgences.
I also want a multicultural empire where the conqueror can train units of the conquered. But is it feasible for AI to betray or rebel in the event of conquest?