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In part. More like the pipes in Mario to change maps. I'd say that is actually genius to not do it in a more "realistic" way. Using another game category racing, where realistic is very much computationally possible, there I'd say Tracmania is still much more enjoyable for most then a simulator. For RTS I'd say AOE2 (a better game than the more realistic AOE4 ) is the gold standard and it's full of unrealistic mechanics. So realistic is never really worth optimizing for, it certainly isn't needed for a successful game. If you can't attack through walls you would get very strange unit pathing behaviour unless you make the pathfinder aware of this and we would be already in the territory of computationally to expensive. And as I said above you would have to do the same for arrows and for any obstacle or you are inconsistent. One argument for not allowing pikes through walls mentioned above was for the sake of new user. Here I argue discoverability and consistency are much more important. I'd say Petra being a bit to strong for new players and us lacking in the tutorial aspect is far more detrimental than anything else.
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By Nicolaus_von_Kues · Posted
It started as a news story but... Last night my algorithm started showing me all kinds of news on social media. -
@Nicolaus_von_Kues What a strange coincidence finding an intro video for the campaign! @NiRa Muso MIOZOTO What editing software do you know? I have some illustrations and I'm looking to create "burning" page transitions synchronized with the voiceover.
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@NiRa Muso MIOZOTOI have to admit that this text is challenging. However, the idea of embodying the hero, Virato, appeals to me. @Thalatta The only thing I’m wondering about is the license, since my goal has always been for the campaign project to eventually be integrated into the base (vanilla) version. @Stan` CC BY 4.0? Is that compatible with 0 A.D., or is CC BY 3.0 strictly required?
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